• Qelp [they/them,she/her]
          hexagon
          ·
          4 years ago

          not saying that ur dumb, im just saying that its literally one of the hardest fields when it comes to actually applying math to the real world. if it makes u feel any better i can't even do interplanetary transfers by myself lmao

            • throwawaylemmy [none/use name]
              ·
              4 years ago

              I just wanted LittleBigRockets. I didn't want a university course in rocket science.

              Apparently KSP2 (made by a different studio) is gonna tutorialize everything out the ass, so that might be better for me doing "ROCKETS GO VROOOOOOOOOOOOOOM explode" sandboxing.

        • Frank [he/him, he/him]
          ·
          4 years ago

          Just add more solid rocket boosters and more struts and eventually you can either go straight up or summon the Space Kraken.

    • cosecantphi [he/him]
      ·
      4 years ago

      So ya just gotta go up, and slowly turn east until you reach horizontal. Standard recommendation is 45 degrees by 10-15km and 90 degrees once your time to peak trajectory (apoapsis) starts accelerating faster and faster beyond 45 seconds. Stop firing the engines once the apoapsis reaches above the atmosphere. Then once you reach your apoapsis, continue firing your engines horizontally until your orbit is circular. You may experience some problems with your rocket tumbling end over end once you initiate your turn, this can be mitigated by having fins, and encasing your payload in a fairing if it's not a command pod. Make sure there are no open nodes on top of your rocket, those create massive drag, so put nose cones on them.

      If that ain't too helpful, then try installing the mechjeb mod. It's an autopilot that can fly into orbit for you efficiently, watch how it does it a few times and see if you learn anything.