Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • WhyEssEff [she/her]
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    edit-2
    8 hours ago

    my hot take is that steal checks should be a timing/rhythm challenge in 90% of video games where they exist and any rolls regarding them should pertain to how tight the timing is

    • DamarcusArt@lemmygrad.ml
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      edit-2
      5 hours ago

      I think it depends on the game a lot. If the game has no other mechanics like that, it really shouldn't. If I'm just trying to relax with an oldschool style RPG, I don't want to have to suddenly focus on a timing minigame just for a single ability. Something like Lost Odyssey's ring system could be really good for this though, just holding down a button and then releasing it at the right time.