edit: it seems that the ai account deleted their tweet containing the video (a "hyperrealistic" ai reimagining of the trailer for Arcane season 2). Probably the only proof the thing ever existed online is a reply posted by a former Fortische production assistant who worked on season 2.

Show
https://x.com/Lordupe/status/1862768046487502904

  • KobaCumTribute [she/her]
    ·
    4 days ago

    Since that video's gone, would you like to see someone doing the exact opposite and applying an arcane-style rotoscope filter to live action film shots? It's not gonna be quite as disturbing as I'm sure that was, because "realistic" ai generations are way more offputting than blurry brush-stroke looking ones, but it's still slop with at least a bit of the same flavor.

    • NephewAlphaBravo [he/him]
      ·
      4 days ago

      I think this works better because it's easier to drop down past the uncanny valley into hard stylization than it is to climb up past it into realism

      • echognomics [he/him]
        hexagon
        ·
        edit-2
        4 days ago

        Eh the glasses magically appear onto the man's face in the first gif.

        Even if non-photorealistic effect filters applied onto live action has a lesser tendency of causing an uncanny valley effect compared to making animation photorealistic, what even would be the point of doing so, artistically? Either way, there aren't any meaningful modifications or iterations upon the input artwork, no interesting or intentional comment on the original work except for the facile and superficial question of "what if someone else (definitely someone else, because I doubt any of these ai enthusiasts train their models solely on their own past works) copied the original but randomly applied techniques and characteristics stereotypically associated with another widely-recognised artstyle". The overriding point of AI art tools under a capitalist organisation of society is for the bourgeois and petty bourgeois classes to minimise their labour costs, whether it's the wages they need to pay actual artists currently under their employ or expenses incurred in accessing crystalised artistic labour within IP-protected art.

        Even though it's annoying to see ai startup grifters clumsily vandalising existing popular art to imply that they can "improve upon" or "fix" entartete kunst made by actual working artists, they're not the most immediate danger. The more insidious and immediate threat of existing AI art tools is probably when they are used to produce peripheral material that people are less likely/able to pay close attention to (e.g., promotional posters, or in-between frames), where corporate IP holders would otherwise have had to pay for additional artists/artist working time to produce.