Permanently Deleted

  • viva_la_juche [they/them, any]
    ·
    edit-2
    1 year ago

    I’m loving bg3 but there’s some elements of it that bother me a bit. Like… I’ve been at it for 20+ hours and I don’t feel like I’ve really been able to enjoy existing in the world bc the stakes are so dire and I’m rushed from one thing to another.

    Granted, I get that’s more realistic than Bethesda being like “here’s a world ending narrative now off you go to faff about for 30 hours before coming back to it” but I wish they would have put some breaks in the story the way morrowind did bc it feels like every quest in the main line so far has had an air of urgency and hinted that some of it may be timed. I know Larian loves their “if you don’t do x by y time, one of the characters winds up dead” situations from playing some of their other games and the EA so I always feel really rushed to make sure I don’t miss something by exploring too much.

    Personally the action economy is way more logical in PF than in 5e but I do like the way Larian realized it in the game it’s just a shame that I think a lot of their fights are kinda BS especially compared to wotr. I’m pretty tired of mundane fights having way more enemies than is honestly necessary (especially when the sleeping mechanic seems to advance aspects of the story a bit), like the big major fights with lots of enemies in wotr always feel bigger and more poignant bc they’re not as common.

    • UlyssesT
      hexagon
      ·
      edit-2
      2 months ago

      deleted by creator

      • charlie
        ·
        1 year ago

        Oh fuck, that makes so much sense. I'm only just past the druids. Thanks for the Rec, I will most definitely be checking it out.

        • UlyssesT
          hexagon
          ·
          edit-2
          2 months ago

          deleted by creator

          • MoreAmphibians [none/use name]
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            edit-2
            1 year ago

            Getting rescued by a party of heavily armed adventurers that haven't had a full nights sleep in weeks and are blitzed out of their minds on potions.

            • UlyssesT
              hexagon
              ·
              edit-2
              2 months ago

              deleted by creator

          • ProxyTheAwesome [comrade/them]
            ·
            1 year ago

            Elixirs also last an entire long rest and there some crazy powerful ones like Elixir of Bloodlust and Elixir of Hill/Cloud Giant Strength

    • ProxyTheAwesome [comrade/them]
      ·
      edit-2
      1 year ago

      Its urgency is pretty much entirely artificial. It does feel urgent in terms of the dialogue and events, but unless there's a countdown timer on your screen or a warning popping up asking if you want to proceed before tying up loose ends you are basically not on a timer. There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these. My only suggestion is to explore wide before exploring deep if you want to be semi-completionist, and also just accept you cannot be completionist within a single playthrough as there are some exclusive forks that alter the world quite a bit and the quests downstream of it.

      • viva_la_juche [they/them, any]
        ·
        1 year ago

        There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these

        Yeah this is entirely the issue bc im aware of a couple of situations where if you dont save someone by a specific time they end up dead. Theres like 5 quests in a row throughout the first two acts that involve saving someone where its hinted that they may end up dying if youre not timely and it's hard to know which is flavor text and which is actual warning to get your ass in gear.

        It isn't really about being a completionist, i dont care about choices changing things, Its that i want to explore and have some time to vibe but the main story feels like a lot of pressure to keep moving. i just dont love feeling like i'm always on 10 with the stakes. Thats just the way the game is, i was just hoping id have more time to hang or at the very least not have to play so long to get to a proper city/town (haven't made it to baldurs gate yet)