I like to think of life as a 6.5/10 rated rail shooter with rougelike elements. Like clearly the gameplay loop needs work so I wouldn't care that much about anything that's not the other people doing multiplayer.
When you're able to choose, you should always err towards doing something and the something you choose should be what's immediately exciting to you. You should set aside time and energy for people who share your values because 99/100 of them are autobattling through their encounter with you. I wouldn't get too emotionally invested in the rougelike elements. Unless you're following a guide you're probably going to frustrate yourself trying to go infinite; you're likely choosing between a 10% boost and a 9.7% boost. And ultimately, I'd err towards dedicating myself to something as opposed to floating around even when it gets tough.
I like to think of life as a 6.5/10 rated rail shooter with rougelike elements. Like clearly the gameplay loop needs work so I wouldn't care that much about anything that's not the other people doing multiplayer.
When you're able to choose, you should always err towards doing something and the something you choose should be what's immediately exciting to you. You should set aside time and energy for people who share your values because 99/100 of them are autobattling through their encounter with you. I wouldn't get too emotionally invested in the rougelike elements. Unless you're following a guide you're probably going to frustrate yourself trying to go infinite; you're likely choosing between a 10% boost and a 9.7% boost. And ultimately, I'd err towards dedicating myself to something as opposed to floating around even when it gets tough.
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