Spent all morning downloading loads of mods from a modlist only to go back to vanilla cos the mods confused me. So far all I have is
- Bestiary
- Drafty secret doors
- Alternate dungeon exit texture
Made myself a redguard warrior and managed to kill the first rat just fine
revisionist!
jk jk, did you ever play the original such that you could provide insight? My long out of touch oldschool TES playing friend swore up down and sideways that the unity port was, well, there's no polite way to paraphrase almost any she ever said so I won't even try. I'm sure the engine's come leaps and bounds since then though.
I had a feeling it was unity just something about the walls even tho the textures don't look overcooked or anything.
Having played the original Daggerfall both in DOS and DOSBox, I can confidently say that DFU is the best way to experience Daggerfall. The Unofficial Elder Scrolls Pages' Daggerfall files section has a comprehensive installer for Daggerfall with DOSBox and bugfixes, and I would encourage anyone to try it out for a little while, but a full playthrough of Daggerfall should absolutely be done in DFU.
ty
Never played the original i just heard that the original had broken dungeon generation and that the unity version has lots of bugfixes. So far playing it largely vanilla with some minor tweaks i have no interest in the horrific upscaled textures everyone seems to use
Patrician's choice. I think maybe screenshots and whatnot of the upscaled / retextured stuff is what initially turned me off of checking it out. I suspect the project was still far from complete when the earlier mentioned homie was spitting their venom.