for sure. a new engine definitely makes a difference, but idk that it actually fixes all the issues of what makes the whole format "not great" for transmitting all the really cool stuff in the lore.
honestly kind of needs to switch from open-ended wish-fulfillment be-everything do-everything rpg to a more hyper-focused rogue-lite model of gameplay where they really boil whatever part of the lore, and you uncover more and more as you go through successive iterations of the player characters timeline
the rpg format can work, but in poe the player character absolutely cannot do and be everything.
its a fairly focused story even though the world itself is fairly open, because the focus isnt on "player character number go up" which is def the focus of tes games, but on the various choices that get made as you progress.
in poe those choices often have immediate consequences as well as long reaching ones, whereas i cant honestly recall a choice in any bethesda game that ever mattered at all
edit; i mean, i guess you can kill vivec and still beat morrowind which is cool. but thats about it
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it do. they were doing this in oblivion before skyrim
prolly gonna do it in whatever the next game is too.
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for sure. a new engine definitely makes a difference, but idk that it actually fixes all the issues of what makes the whole format "not great" for transmitting all the really cool stuff in the lore.
honestly kind of needs to switch from open-ended wish-fulfillment be-everything do-everything rpg to a more hyper-focused rogue-lite model of gameplay where they really boil whatever part of the lore, and you uncover more and more as you go through successive iterations of the player characters timeline
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fair.
the rpg format can work, but in poe the player character absolutely cannot do and be everything.
its a fairly focused story even though the world itself is fairly open, because the focus isnt on "player character number go up" which is def the focus of tes games, but on the various choices that get made as you progress.
in poe those choices often have immediate consequences as well as long reaching ones, whereas i cant honestly recall a choice in any bethesda game that ever mattered at all
edit; i mean, i guess you can kill vivec and still beat morrowind which is cool. but thats about it
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ngl itll probably be a letdown, but one that ill enjoy anyways.
so, exactly like deadfire i guess