It felt like it was railroading basic playstyle. You HAD to do a specific cycle of all the different moves that dropped ammo for the other moves and if you didn't run around in circles doing that you starved and died. In 2016 you could have a favorite weapon for instance.
Same. I love Doom 1, 2, 3 and 2016, I still play them all every so often. I didn't like the artificial gameyness of the the Doom Eternal combat puzzles and maps. Doom is at it's worse when you're artificially locked in an arena with monsters, those should instead be an organic part of the level.
I still think Doom 3 putting the torch as a separate tool from all the weapons was good game design, I will forever be salty that they changed that for BFG edition because of the nerds that complained about it.
I agree, in areas where Doom 3 turns into more of an arena shooter, there's enough lighting that you don't need it. The light and weapon management is part of the survival horror aspect of maze section. Obvs its okay to not like Doom 3, it's the most different of these games, but having the light always on is just making the game easier and less scary.
Oh nooo lol. Eternal is probably in my top 3 favorite games. Especially with all the mods you can do on PC. It definitely has a niche though, but I think it's excels in that niche so well that I say it's the best feeling FPS mechanics, in my opinion of course.
I'm mostly referring to master level/randomizer mods. These don't change the game in a major way, so if you don't like the gameplay you probably won't enjoy the mods. Really, all it does is up the difficulty. I love it, but it can be hard.
If you want another try at that almost arcade like, fast FPS gameplay, I'd recommend Turbo Overkill. Indie game, goofy yet fun story.
Doom Eternal. I guess I was expecting more of Doom 2016 but instead it was an abundance of arcade mechanics and parkour.
I also feel like the soundtrack was slightly worse than 2016.
It felt like it was railroading basic playstyle. You HAD to do a specific cycle of all the different moves that dropped ammo for the other moves and if you didn't run around in circles doing that you starved and died. In 2016 you could have a favorite weapon for instance.
Same with me. I really enjoyed Doom 2016 but Eternal was in no way what I would have wanted from a new Doom.
Same. I love Doom 1, 2, 3 and 2016, I still play them all every so often. I didn't like the artificial gameyness of the the Doom Eternal combat puzzles and maps. Doom is at it's worse when you're artificially locked in an arena with monsters, those should instead be an organic part of the level.
I still think Doom 3 putting the torch as a separate tool from all the weapons was good game design, I will forever be salty that they changed that for BFG edition because of the nerds that complained about it.
I agree, in areas where Doom 3 turns into more of an arena shooter, there's enough lighting that you don't need it. The light and weapon management is part of the survival horror aspect of maze section. Obvs its okay to not like Doom 3, it's the most different of these games, but having the light always on is just making the game easier and less scary.
Oh nooo lol. Eternal is probably in my top 3 favorite games. Especially with all the mods you can do on PC. It definitely has a niche though, but I think it's excels in that niche so well that I say it's the best feeling FPS mechanics, in my opinion of course.
What mods are you referring to? I only really played it shortly after release.
I'm mostly referring to master level/randomizer mods. These don't change the game in a major way, so if you don't like the gameplay you probably won't enjoy the mods. Really, all it does is up the difficulty. I love it, but it can be hard.
If you want another try at that almost arcade like, fast FPS gameplay, I'd recommend Turbo Overkill. Indie game, goofy yet fun story.
I was actually thinking about playing that not too long ago. Maybe I'll give it a go
It's very worth playing! One of my favorites of the year for sure.