Star Citizen will have its own chapter in the annals of awful history, right before GTA Online and After Rust and 7dayz. I shall title my book 'Forever alphas a How to make money hand over fist by promising endlessly and delivering little to nothing'
The game is like 90% setup and staging with bugs stopping you, and 10% fun and engaging gameplay. That 10% has so much promise, I just wish they would cut the bullshit and make a fucking game already.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn't do much research into the project, and it wasn't very expensive for a gamble to me at the time. I'm unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
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Star Citizen will have its own chapter in the annals of awful history, right before GTA Online and After Rust and 7dayz. I shall title my book 'Forever alphas a How to make money hand over fist by promising endlessly and delivering little to nothing'
Hey now, I enjoy Star Citizen when it's not completely bugging out or disconnecting me.
Should you pour money into the project though? Probably not.
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The game is like 90% setup and staging with bugs stopping you, and 10% fun and engaging gameplay. That 10% has so much promise, I just wish they would cut the bullshit and make a fucking game already.
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Oh for sure. I'm not a fan of Roberts, and in-game I play as a character that does everything possible to fight the corporate interests.
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Yeah... it's not that deep
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No, my roleplay is not that deep.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn't do much research into the project, and it wasn't very expensive for a gamble to me at the time. I'm unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
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Sounds like it's Skyrim Modding: The Game.