susie-laugh

  • Envis10n@lemm.ee
    ·
    10 months ago

    Oh for sure. I'm not a fan of Roberts, and in-game I play as a character that does everything possible to fight the corporate interests.

    • UlyssesT [he/him]
      hexagon
      ·
      10 months ago

      Yet you automatically wear a mobiGlas(tm)(r) like everyone else even while ostensibly being an outlaw, wearing a corporate tracking device. Curious! very-intelligent

        • UlyssesT [he/him]
          hexagon
          ·
          edit-2
          10 months ago

          That's actually a damning thing about it: the company that makes the eternal (pre, because it's not feature complete) alpha wants it to seem deep and complex as a setting but it's a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.

          • Envis10n@lemm.ee
            ·
            10 months ago

            No, my roleplay is not that deep.

            I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.

            What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn't do much research into the project, and it wasn't very expensive for a gamble to me at the time. I'm unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.

            • UlyssesT [he/him]
              hexagon
              ·
              10 months ago

              You do you, then.

              complexity of certain game features

              I hope you don't mean The River(tm) or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.