Video games like CD Projekt Red’s forthcoming Cyberpunk 2077 are increasingly made under grueling working conditions — a particular irony for a game adopting the cyberpunk genre which, at its best, critiques the dystopian power abuses that so starkly characterize our world.
Activision's been crunching on and off since CoD:MW released, and the next one's coming out this weekend. I was hired on the premise that there was a development "cycle," but it turns out it's pretty much always gonna be like this now, and I'm sure not dumb enough to quit or get fired when there's still people coughing their internal organs up all over the place
Oh worm? Are you at Activision itself or Treyarch?
Activision QA. I am myself too dumb to be a dev. That's not QA learned inferiority, I genuinely am a stupid motherfucker.
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employees are human resources
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It's a cycle, he'll probably be "fired"/let go after the next CoD releases and there's no need for a hotfix/patch. Development cycles basically go: Hire a bunch of folks->Crunch around 6 months to launch->Let go/"fire" people about 2-3 months after launch->Skeleton crew to support->ramp up minorly for DLC->Repeat.
What's the job like? Long story short I've come all the way back around to "actually maybe being a bug tester wouldn't be so bad after all"
It's not a bad job as jobs go. It sort of takes over your life, but I like my coworkers, and it pays better than anything else I've had. Advancement is almost nonexistent, people cry in the office sometimes, there's constant little reminders that the point of the job is to let the publisher cover their ass and it doesn't have an effect all that much on the quality of the game.
If you've got a passion for video games, it'll cure that. If you're looking for a job and you can work with socially inept people go for it.
I'm a socially inept person who's good at breaking games but also knowing my work is completely pointless means I wouldn't last long I think