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  • bigbologna [she/her]
    ·
    4 years ago

    The Outer Worlds has a mechanic where instead of your companions having their own inventories, their carrying capacity just adds to yours. This way you can carry more stuff with a larger party without having to constantly back and forth swap over items.

    In any game that involves going around and picking up lots of shit, inventory management really needs to be as painless as possible

    • Slurry [any]
      ·
      4 years ago

      Torchlight 2 had pets that, on command, would carry inventory to town to sell for you. You could also order healing potions. So good, and cut down on 90% of the back-and-forth. Their time away increased as you went deeper into the wild, and they also helped in combat, giving risk/reward.

      • byanyothername [she/her]
        ·
        4 years ago

        Credit where it's due, Torchlight lifted the pet system straight out of FATE, a diablo-clone series from wildtangent.