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  • Slurry [any]
    ·
    4 years ago

    Anno 1404 has the best UI I've ever used. So swish, so responsive, so when-you-want-it. The upcoming Paralives UI looks really good too.

    As for mechanics, I like difficulty rules unpacked. So have Easy/Normie/Hard, but give say fast travel, hunger, & companion death checkboxes (for say an RPG). Also players should be able to change them on-the-fly, not just at game start. Only ever seen this with Minecraft's /gamerule

    Oh and I liked Pandemic's Battlefront hop-in-any vehicle attitude. And multi-player vehicles. Maybe Halo had that too? Modern games tend to put up speedbumps or paywalls.

    Morrowind's enchanting was dope. Oblivion's spellmaking was dope.

    Racing games where you can just turn around, race backwards, and smack the approaching field head-on are a laugh. Burnout 2 did the risk/reward really well with dangerous driving for boost. 3 cheapened it with arcadey targets, but that game was rated by the fanbase, so what do I know.

    Dragon Age 2 had a great combo system with primers and detonaters. I liked the carry-over into ME 3. Didn't really work in ME 2 with shields everywhere; didn't really knit together in DA 1, and DA 3 was just weak.

    Taking control of individuals in Bullfrog games was always a laugh. Theme Park or Dungeon Keeper.

    Time pressure on decisions! If you're playing a story game, the NPC shouldn't just gawk at you. I think Life is Strange did this. Could be a difficulty/accessability setting.

    I'll stop now.

    • WoofWoof91 [comrade/them]
      ·
      4 years ago

      As for mechanics, I like difficulty rules unpacked. So have Easy/Normie/Hard, but give say fast travel, hunger, & companion death checkboxes (for say an RPG). Also players should be able to change them on-the-fly, not just at game start. Only ever seen this with Minecraft’s /gamerule

      my favourite game for this is silent hunter 3

      depending on how you set the individual realism settings it can be an arcadey "sail about and blow shit up" game, or an incredibly tense full on simulation and anywhere in between