...ok, so flipping the y-axis.
I reckon that I do it because my first 3D game was Microsoft Flight Simulator (I haven’t looked this up but I’m pretty sure up and down are flipped in that game by default, like a real plane).
My brothers, meanwhile, who are all younger than me and had their first 3D experience on PS2/etc all prefer standard y-axis.
So what got you into flipped y-axis, if you use it? Something in real life that you were used to before getting into video games? One specific game that locked you into it?
So what would you do in an FPS where you could be on the ground one sec and then in a plane or whatever the next? Would you switch?
I usually set the flight controls to inverted, but the on-foot controls to standard
Flight in standard feels fundamentally wrong, and FPSing inverted is some arcane wizardry that never sticks in my brain
push down, pull up : flight controls
push ahead, pull back : on-foot controls
:geordi-yes: