...ok, so flipping the y-axis.
I reckon that I do it because my first 3D game was Microsoft Flight Simulator (I haven’t looked this up but I’m pretty sure up and down are flipped in that game by default, like a real plane).
My brothers, meanwhile, who are all younger than me and had their first 3D experience on PS2/etc all prefer standard y-axis.
So what got you into flipped y-axis, if you use it? Something in real life that you were used to before getting into video games? One specific game that locked you into it?
inverted y is only for flight situations; usually the problem was inverted y where it didn't belong.
also ms flight sim 2020 is amazing, they just updated the USA so I did a 9/11 on the pentagon and it was dope.
Flipped y axis for flight games, normal for everything else
yeah I only used flipped y axis for flying. idk it just feels better slamming down on the joystick when you're close to crashing compared to trying to slam up and accidentally turning or something
Me immediately crashing a plane in battlefield because I do everything regular but need inverted flight.
I’m a radical centrist in this regard, I don’t have a preference and usually go with the game default (not in FPS though, I’m 100% not inverted in that regard).
Weirdly, my first 3d games were also flight and space sims with inverted y, but i hate it in any other games
So what would you do in an FPS where you could be on the ground one sec and then in a plane or whatever the next? Would you switch?
I usually set the flight controls to inverted, but the on-foot controls to standard
Flight in standard feels fundamentally wrong, and FPSing inverted is some arcane wizardry that never sticks in my brain
push down, pull up : flight controls
push ahead, pull back : on-foot controls
:geordi-yes:
Same story here, though I had other flight sims before MSFS. Aces Over Europe / the Pacific, F-15 Strike Eagle III, TFX, various Jane's/EA collaborations.
Lots of people use only use inverted for flight. I am the same. For me Its like commanding a character to move forward but when imagining flying a plane i am imagining sitting in the seat with the stick and like you pull back to go up and push forward to descend there.
Maybe I'm old, but I use inverted for flight sims but also FPS. Inverted all the way babeeey.
It's like having ropes tied to the back of my eyeballs in the game, and I'm pulling on them.
As another old, this is correct. I think it's because until FPS games, the only Y axis games that I recall were flight sims, which defaulted to actual plane control Y axis. So we just got accustomed to it.
I used inverted mouselook right from the beginning of mouselook in FPS games up until 2006 or so. I have no idea how or why I switched, but there was a weird period where I couldn't remember which one I preferred and both felt wrong. There was an even weirder period where I liked inverted for general aiming but non-inverted for sniper sights.
I think it was the default on the xbox game 'Mech Assault. I've since gotten over it though.
I've played a lot of games since I was a kid and I've always preferred the flipped y axis for some reason. I think it's because it follows the actual camera if that makes sense. Like when you move the stick up, the in-game camera moves up which causes you to look down. It's weird though since I don't use the flipped x axis, even though the same logic applies there as well
I haven't. Unless it's forced on me (like Final Fantasy 12's reversed/inverted controls for the camera) I try to avoid it. It just doesn't feel "natural" to be pulling down to command the camera to pull down only for the camera to move UP.
This might sound crazy but I don’t stick to one.
I play the game with the default but if it feels weird I change it. I think I lean towards inverted y axis.
If aiming/first person camera is important, I typically tend to need it inverted, but if it’s just to control the 3rd person camera I don’t necessarily notice it.