...ok, so flipping the y-axis.
I reckon that I do it because my first 3D game was Microsoft Flight Simulator (I haven’t looked this up but I’m pretty sure up and down are flipped in that game by default, like a real plane).
My brothers, meanwhile, who are all younger than me and had their first 3D experience on PS2/etc all prefer standard y-axis.
So what got you into flipped y-axis, if you use it? Something in real life that you were used to before getting into video games? One specific game that locked you into it?
This might sound crazy but I don’t stick to one.
I play the game with the default but if it feels weird I change it. I think I lean towards inverted y axis.
If aiming/first person camera is important, I typically tend to need it inverted, but if it’s just to control the 3rd person camera I don’t necessarily notice it.