Do I really need to grind 2-5 hours in 2-4 games each week to "enjoy" them? No. But to get some content I want, I have to. Why? What happened to having stuff be given out for free and letting people have FUN with the product they paid for?

I mean, I get it: HAHA CAPITALISM GOES KA-CHING but come on developers?

  • a_jug_of_marx_piss [he/him]
    ·
    4 years ago

    I'm cautiously for season passes.

    On the other hand, they are based on players making the game part of their daily or weekly habits, which can be unhealthy.

    But other free to play monetization systems rely heavily on getting a lot of money from a few especially addicted players. I think taking a few dollars from each player every couple of months is better compared to possibly ruining lives. Of course, the real solution is to make all art free after a revolution, but in the meanwhile, season passes are okay compared to the alternatives.

    • throwawaylemmy2 [none/use name]
      hexagon
      ·
      4 years ago

      I'd be wiling to pay Wizards of the Coast or CD Project Red a "monthly" like $2-5 subscription fee for a sort of "Living Card Game" model in Magic: Arena or Gwent. But instead they go for these season pass models which just... isn't fun. It's a huge grind to make the "free to play" money to get kegs/booster packs and buidl your collection.

        • throwawaylemmy2 [none/use name]
          hexagon
          ·
          4 years ago

          To quote Wikipedia: A lot of people don't donate/look the other way. So it's probably not sustainable to do a free release unless you're like Cave Story good (popular enough to release for money again and get that money/support despite the freeware version being out there in the wild).