This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

    • June@lemm.ee
      ·
      1 year ago

      I turned down a job offer at a company that relied solely on twitter’s api in order to accomplish their goals. It was a sales lead generation tool that used a scripted approach to warming leads before handing them off to AE’s to bring home.

      Within a year Twitter shut down their access and the company went under. That’s the day I learned not to trust another company to allow you to make money with their product permanently.

        • TechieDamien@lemmy.ml
          ·
          1 year ago

          Yeah, and people nowadays don't even rewrite basic libraries! Everyone should have their version of glibc or they are just lazy!!!1!!1!

        • Hector_McG@programming.dev
          ·
          1 year ago

          People wrote their own game engines since the earliest of games

          Lazy gets, using someone else's programming language. They should have developed their own language and written the compiler before starting to write a games engine for the game they wanted to make.

          • Droechai@lemm.ee
            ·
            1 year ago

            To be honest even a home written language and compiler would be based on someone else's hardware.

            Come to think of it, imagine if American Megatrends would start with a subscription model.

            10 USD tier: 10 free boots a month, each subsequent boot shows an ad. You can skip the ad for 25 crystals.

            Crystals are bought in packs of 10 or 35.