Gamers make their video games part of their identity. So if some reviewer "attacks" Cyberpunk, which basically has a cult following, it is an attack on it's cult of gamers, and then they're the enemy.
And because g*mers are culturally illiterate, they can't engage beyond "cool katanas and sexy cyborgs" (and to be fair, reviews suggest the devs didn't engage with cyberpunk past that level either).
Pretty sure "sending epileptic fit inducing videos to someone with epilepsy" is in fact what The Bad Guys would do in a cyberpunk world, but these dweebs, if they engage with that thought, view themselves as the rebels alongside their scrappy AAA title developing Witcherino bros fighting the Man (who in this case is someone providing aid for people who might suffer from playing this game).
Gamers make their video games part of their identity. So if some reviewer "attacks" Cyberpunk, which basically has a cult following, it is an attack on it's cult of gamers, and then they're the enemy.
And because g*mers are culturally illiterate, they can't engage beyond "cool katanas and sexy cyborgs" (and to be fair, reviews suggest the devs didn't engage with cyberpunk past that level either).
Pretty sure "sending epileptic fit inducing videos to someone with epilepsy" is in fact what The Bad Guys would do in a cyberpunk world, but these dweebs, if they engage with that thought, view themselves as the rebels alongside their scrappy AAA title developing Witcherino bros fighting the Man (who in this case is someone providing aid for people who might suffer from playing this game).
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