You play as a multiethnic resistance group that performs guerrilla warfare against an overwhelmingly powerful oppressor. Feels like a leftist dogwhistle, even if realistically its normal #resistance
You play as a multiethnic resistance group that performs guerrilla warfare against an overwhelmingly powerful oppressor. Feels like a leftist dogwhistle, even if realistically its normal #resistance
Wrong. LW is literally just "What if we made the game worse, but also longer, less engaging, and more tedious". It's literally just a list of bad design decisions.
I basically agree with that, but sometimes I actually want that. It's like that one time a year you want to play Risk even though you have loads of better wargames.
I guess sometimes you just feel :party-sicko:
Fair and valid perspective.
Sometimes being annoyed and stressed out is the ideal XCOM experience, and LW/LW2 do that very well imo.
Having a handful of super soldiers winning nearly every single battle from the start doesn't feel as epic as growing from sending 12 rookies knowing 3 might survive to calling retreats early/ignoring missions because you're already stretched too thin to slowly putting together an effective army and carrying out every single mission.
Xcom without LW doesn't feel like you're fighting a guerilla war against an overwhelming force.
Yea but that's nonsense. LW just means you're sending the rookie on 900 missions which consist of 9000000000 aliens per mission, and its still not harder because you're still only gong to fight them 1 on 1.