Honestly, the most shocking thing about this gen is that no open world game tried copying the character switching mechanic. Like I don't love the story of GTA V, but that's a really interesting mechanic for both gameplay and storytelling that should be in more things.
Yeah, I mean MGSV has that too to a degree. But like having defined characters who have different roles you can swap between during a mission (like one approaching on foot and one providing sniper cover) hasn't really been copied and I think that's a shame. I was really disappointed it wasn't in RDR2, as I felt it really removed a lot of the more tedious stuff from prior GTA games.
Honestly, the most shocking thing about this gen is that no open world game tried copying the character switching mechanic. Like I don't love the story of GTA V, but that's a really interesting mechanic for both gameplay and storytelling that should be in more things.
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Yeah, I mean MGSV has that too to a degree. But like having defined characters who have different roles you can swap between during a mission (like one approaching on foot and one providing sniper cover) hasn't really been copied and I think that's a shame. I was really disappointed it wasn't in RDR2, as I felt it really removed a lot of the more tedious stuff from prior GTA games.
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