I've run into all of one broken sidequest where it's just not possible to get into the mission area for some unclear reason. Everything else has been fine.
which one? the worst i have encountered so far is the shooting contest with the 6th street rednecks. the second to last stage has the drink placed on the table in such a way you can't drink it without bumping the table and aggroing everyone unless you extremely gingerly hop onto the pallet which the table is standing on. i think they knew this because it autosaves every stage.
"Till Death Do We Part" I think it was? The button on the elevator to go up doesn't work. And yeah I remember it was hard to get the prompt for some of those drinks.
My games been running smoothly, (minus the occasional crashes that seemed to be fixed by the day one patch), but I'm still getting game breaking bugs. Specifically with stealth and enemies either just not triggering like they're supposed to, or having hawk vision. The worst was the heist where I steal ko'd someone and when I placed their body on the ground it just exploded into a million pieces. There also doesn't seem to be any difference between lethal and non-lethal so why even have the option? My gun has the non lethal mod on it, but people's heads still explode when I headshot them.
the corpse gib on drop bug is hilarious. you have to be extremely careful to only set them down on flat level ground.
nonlethal does make a difference for some situations. for the cyberpsycho side missions you get paid less if you kill them. i think the nonlethal mods for guns are stupid, no idea why they are in the game. i just use the baseball bat, and i have heard the arm launcher mod has a tranquilizer ammo.
I've run into all of one broken sidequest where it's just not possible to get into the mission area for some unclear reason. Everything else has been fine.
which one? the worst i have encountered so far is the shooting contest with the 6th street rednecks. the second to last stage has the drink placed on the table in such a way you can't drink it without bumping the table and aggroing everyone unless you extremely gingerly hop onto the pallet which the table is standing on. i think they knew this because it autosaves every stage.
"Till Death Do We Part" I think it was? The button on the elevator to go up doesn't work. And yeah I remember it was hard to get the prompt for some of those drinks.
My games been running smoothly, (minus the occasional crashes that seemed to be fixed by the day one patch), but I'm still getting game breaking bugs. Specifically with stealth and enemies either just not triggering like they're supposed to, or having hawk vision. The worst was the heist where I steal ko'd someone and when I placed their body on the ground it just exploded into a million pieces. There also doesn't seem to be any difference between lethal and non-lethal so why even have the option? My gun has the non lethal mod on it, but people's heads still explode when I headshot them.
the corpse gib on drop bug is hilarious. you have to be extremely careful to only set them down on flat level ground. nonlethal does make a difference for some situations. for the cyberpsycho side missions you get paid less if you kill them. i think the nonlethal mods for guns are stupid, no idea why they are in the game. i just use the baseball bat, and i have heard the arm launcher mod has a tranquilizer ammo.
I guess it just registers the kill as "non lethal" if you use the non lethal options, even though they still gib the enemy?
Can confirm; I'm absolutely firing nonlethal revolver rounds into the back of people's heads and getting my full payout.
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