I wont ask for a refund because I pirate games.
Would you download a car?
I tried liking that show based on this extremely narrow and thin premise, but it was just too fuckin' boring.
I mean I know my gf got it for me for Christmas. I’m still gonna play it and stick with it.
But why is no one talking about disco Elysium new announcement ?
There have been several big posts, is just that Cyberpunk is the zeitgeist right now
Lol, I’ve played like 8 hours on xbone, it’s fine. A couple of crashes but hardly the buggiest game I’ve ever played. “Oh no, I have to reload my save from 90 seconds ago!”. I dunno, maybe I have a high tolerance for this shit. But I don’t feel the need to do a gamer REEEEEEEEE over this.
It works better in Cyberpunk since youre pretty much an asshole in all three starts
Am I the only one that isn’t super bothered by “muh dialogue options aren’t real”? Lots of games have a linear story. Is it any less engaging than just watching a cutscene? Like I said in my parent comment maybe I just have a pretty low bar before my gamer REEEEEsponse is triggered.
That's true, I feel like people overreact to that kind of thing, honestly. I don't understand all the criticism of Telltale games, for example. I enjoy them very much, I don't need to have two totally different branching storylines, just having agency over my character's reactions is enough to get me into the story.
In most situations its not even that nuanced really its more like
- Advance the Plot
- Get some extra info
- Get some exta-er info
I played fallout four, didn’t finish it, but not because I hated it or anything. Just because it was so big. At least this game isn’t on that godawful engine Bethesda uses for everything lol.
Like I said I’m not super far in, but the story has been interesting so far. I guess I’m a radical centrist when it comes to this game - it’s hardly the most amazing groundbreaking game I’ve ever played, but it’s not a pile of dog shit either. I’ve had fun doing stealth missions, sneaking around snapping necks and headshotting people.
The combat at least is fun, much more fun than Witcher 3, or even red dead 2, both of which I really enjoyed, but in both those games the combat was the weakest part of the experience. Using the combo of hacking and stealth and gunplay is pretty fun.
Maybe it’s recency bias but I think it’s definitely a better and more polished game than F4. Is it better than Witcher 3? Guess it depends on your preference on setting. Red dead 2? Hmm, I dunno. The graphics are definitely better in RDR, the jury is still out on the story. The combat is better than all three of those.
Dunno if they’re good comparisons, just the games that come to mind as similar that I’ve played a bunch of (finished RDR2 and W3).
TW3 had a more immersive world, mainly because the npcs weren't pretending to be anything more than set dressing. Buggy and dumb npcs are also way less noticeable when you're in 3rd person and don't have to get stuck in traffic with lol. I'll admit the gunplay is alright, but the leveling system feels last minute. Like the icons hint at much cooler level up perks that were scraped for basic stat buffs and the cyberware is just kinda limited.
I guess the biggest issue I have with the game is that it constantly hints at being something it's not (BD mechanic, the net sites, interactable icons on things you can't interact with, npcs with names in certain areas, locked doors everywhere, a train system with stations that aren't accessible, shops that don't sell anything you can use, the whole jacking into other people thing that seems to only show up in some story beats, etc.).
I guess I can handle a game being this dumbed down as long as it tells me "don't interact with the world too much" with its design, but Cyberpunk is just constantly screaming "hey! Look at this thing!" Then you go over and it's like "would be pretty cool if we did that huh?". So yeah, it's just a disappointment really. If they had just stuck to advertising it as a linear story adventure like Witcher was it wouldn't be half bad. They just tried to do too much all at once and didn't finish anything they started.
It's your standard triple A title with some bugs
Game is fun, has a few creative things going on and plays well (on my older PC)
~
It does feel like a late beta version though
Playable, bit quirky
It may be best to wait for awhile till it's fully patched and optimized to play
Yeah, anyone who played Morrowind at launch doesnt even notice this level of bugs.
I have had one big crash on pc that required a reboot
About 50% of the time, npc faces don't animate when they talk to me
The cop AI is legitimately some of the worst i've ever seen, i escaped a fairly high wanted level by running directly past the piggies shooting at me and jumping a fence in plain sight. They gave up.Other than that, it's been pretty fun
edit: i am now having weird issues where i'm getting the distant LOD models up close and it's getting very annoying
edit2:aaand now there's a cutscene that it always crashes at the end of... rip
edit3:i fixed it... by doing nothing that should have affected it, i accidentally changed the language to french and back again then suddenly it workedWell, articles are saying that Sony is denying refunds for it, despite what CDPR said.
Just making it even more of a shitshow than it already is.
Also, the story itself is all surface, no depth. At least in the 5 hours between three system crashes I've had. Like, it's a skin of any other open world game, not a cyberpunk game. I can't say I'm surprised that they didn't nail it, but good heavens they missed by a mile.
Honestly, it just makes me want to reinstall Shadowrun Hong Kong.
I’ve been playing it on pc and think it’s awesome so far. It’s an older pc that barely hits the minimum specs but haven’t had any problems, so far the story is great. Only complaint so far is the AI is dumb as hell
it's like they looked at the AI in oblivion and thought "yeah let's just copy this" there's no teamwork and they don't really use their abilities much at all
my favorite one was I was in this warehouse sneaking through and I went to the second floor, instead of following me up the closest set of stairs, my companion left me and walked all the way through the main floor through all the enemies and then walked backwards with his back to me up the stairs across from me. 👌
I wish, the oblivion ai at least did things and had dialogue that made sense in context instead of just 20 canned dialogue lines and a literally on rails path that just breaks of you block it.
yeah i think for the random NPCs on the street it's more like GTA: VC than an WRPG. which is kind of a shame but also understandable, considering how many people there are. there are also not as many random places to explore with dialgoed npcs as in something like fallout 4 or oblivion. it's very pretty but most of it is a facade, you cannot go inside most buildings.
It's a fun game that's constantly reminding you that it could have been so much more. There are very clearly dozens of mechanics that were either cut or developed and then abandoned, like the mystery skill slot on the bottom of the skill tree, the arcade games that look like they're supposed to be playable, the paremovedo parlor with giant "interact with me" animations of everything, the shops that sell BDs that just say "incompatible with your hardware" even though the scanner is given to you early on, the vestiges of a wall running/parkour system (as well as a world clearly designed with that in mind).
Why does that happen? I know why features are cut near release, but so many? Feels like a Daggerfall-style game, brimming with features, many half-baked but forgiven due to ambition, can only come from indies. Seems there's a law where big studio attempts end at glitzy, fragile open worlds, with the bugs but without the ambition
Means the eventual mods could be really cool though; pirating the game and then modding it to be unrecognizable is the cyberpunk we made on the way
It's lack of a consistent dev team. They basically had to completely rebuild their Witcher engine to do what they wanted for Cyberpunk. They did a ton of crunch and had pretty high turnover. They lost one of their leaddevs (I think he was in charge of ai actually) and probably inherited a codebase that they knew nothing about. There were tons of tech demos that showcased features, but a lot of them were probably even buggier than the features that the game shipped with so they just cut them. The ai was probably marginally better at one point, but was causing massive performance issues due to the number of npcs in areas so they cut it and put in a placeholder so the game would run.
This game is basically the poster child for feature creep. It's just that usually you end up with more half assed features instead of just dozens of empty husks. Like there's literally a fully modeled subway system in the game that they just cut. The train stations are enterable, but there aren't any ways to get to them without doing some creative parkour. The way the street cred system works feels like it was quickly retooled from something involving the clothing system, and the implant armor makes it feel like the armor system was an afterthought.
So yeah, it was definitely just an incredibly ambitions dev team that implemented all these small demos to show to marketing who then hyped them way the fuck up only to realize later that the devs couldn't deliver, or the dev that made that feature for fired/retasked to something more critical like scripting animations or something.
i feel like 90% of the pissing and moaning about this game is from people who have not played it. i also don't know what people were expecting on base PS4, it looks pretty decent for a PS4 game.
i played it on PC, and it is not bethesda levels of buggy by far. i have not encountered one broken quest nor a quest that has corrupted my save. the worst i have had is a crash or two. i am doing every side quest, and the worst i have gotten is some odd combat entry bugs related to physics jank. that's it. everything else is minor visual bugs, like NPCs dropping from the sky during load. i wasn't even hyped for this game, it's just a constellation prize for not being able to play DeS remake for me. it's solid, i really don't understand the hate.
it looks pretty decent for a PS4 game.
You're sure about that? It goes to below 720p with the dynamic resolution and and to around 15fps in crowded areas or in big battles. Textures don't load in, character models materialise in front of you, etc At least that's what I've heard from people who bought the game on base consoles, and from online reviews.
again, what were they expecting? maybe this is just the boomer in me coming out, but i played half life 2 on a geforce 3 ti 200. it ran like a slideshow with lots of enemies, but i knew that coming in. i was just happy to be able to play it. if you play a game from 2020 on hardware from 2012, expect it to look and play like it's from 2012. i.e. 30fps is the upper bound. it's not a multiplayer game, so lag is just annoying not game-breaking.
The game was announced in 2012, before the ps4 and Xbox one were even announced or available. They even made special edition Xbox one consoles for this game, it was never meant to release on the next generation systems in the first place. That only happened because of the delays. There are so many games that look great and play just fine on base consoles, just look at red dead redemption 2. Open world, looks amazing and plays great on base consoles. It's just unacceptable to release a game in this state where doing anything more complicated than walking puts the frame rate below 20. This is CD projekt red, not some indie developer.
so your argument is they should have anchored the graphics to 2012 levels because the project started in 2012? i don't really get it. half life 2 started development in 1999, should they have tailored the game to run on a Geforce 256? i have not even seen one video of this game getting to DaS Blighttown levels of lag. Bloodborne can be laggy as fuck and that's at 720p, and it is very bad in that game as timing is everything. in this game you can pause time, it doesn't really matter. of course rdr2 looks better because the setting is mostly rural, so they have a lot of polgon count to spend on the few things that are on screen.
edit: case in point, parent admits they haven't even played the damn game. g*mers are a blight.
i have not even seen one video of this game getting to DaS Blighttown levels of lag.
Well prepare for that to be changed. Here's the game taking a full minute to render anything, freezing in the process, before resuming with the frame rate in the low teens on base Xbox one.
https://youtu.be/mVWJPYKCMco?t=9m30s
edit: case in point, parent admits they haven’t even played the damn game.
Of course I haven't played it because I'm not going to spend 1/6 of my monthly salary on a game that plays like a slideshow on the hardware I have. Why would I do that? I don't need to play the game to know the performance is bad on last gen machines, there have been plenty of videos online to tell me that.
lag in combat, what a surprise. again, not even as bad as PS3 DaS. that was 15 outside of combat. nobody's saying it isn't janky. instead of downvoting everyone who doesn't validate your decisions, go pirate it and at least post some justified whines. we all have youtube, we don't need the reader's digest version from you
You do realise that you can't pirate games on the current generation consoles, right? The only way to get the game is to buy it, and why would I? I've been talking about console performance this whole time, how would hypothetically pirating the game onto a PC that I do not own change anything?
you do realize you replied to a parent whose entire point was that 90% of the people who whine about this game have not even played it, only proving their point?
i have not encountered one broken quest
I've run into all of one broken sidequest where it's just not possible to get into the mission area for some unclear reason. Everything else has been fine.
which one? the worst i have encountered so far is the shooting contest with the 6th street rednecks. the second to last stage has the drink placed on the table in such a way you can't drink it without bumping the table and aggroing everyone unless you extremely gingerly hop onto the pallet which the table is standing on. i think they knew this because it autosaves every stage.
"Till Death Do We Part" I think it was? The button on the elevator to go up doesn't work. And yeah I remember it was hard to get the prompt for some of those drinks.
My games been running smoothly, (minus the occasional crashes that seemed to be fixed by the day one patch), but I'm still getting game breaking bugs. Specifically with stealth and enemies either just not triggering like they're supposed to, or having hawk vision. The worst was the heist where I steal ko'd someone and when I placed their body on the ground it just exploded into a million pieces. There also doesn't seem to be any difference between lethal and non-lethal so why even have the option? My gun has the non lethal mod on it, but people's heads still explode when I headshot them.
the corpse gib on drop bug is hilarious. you have to be extremely careful to only set them down on flat level ground. nonlethal does make a difference for some situations. for the cyberpsycho side missions you get paid less if you kill them. i think the nonlethal mods for guns are stupid, no idea why they are in the game. i just use the baseball bat, and i have heard the arm launcher mod has a tranquilizer ammo.
I guess it just registers the kill as "non lethal" if you use the non lethal options, even though they still gib the enemy?
Can confirm; I'm absolutely firing nonlethal revolver rounds into the back of people's heads and getting my full payout.
Yeah I was thinking of getting it, then I saw the reviews online for the base console versions, yeah I'm not playing a game at 15fps thanks
Its not the FPS its that the AI is useless and buggy, horrible textures that take too long to load in and general messiness of the game. It was just stressful to play.
Yeah it's a mess. My friend says it regularly freezes on their Xbox one, kinda like this video. I'm just glad with the internet now you can search for the performance online to see if the game works properly, I remember buying that homefront game and having to return it after it almost broke my PS3.
How did you return it? I've tried, and the stupid chatbot on the Sony site keeps saying I can't do it.
Seeing as CDPR only sent PC review copies and on top of that disallowed reviewers from sharing their own recordings and were bound to use CDPR sanctioned B-roll, I'm imaging that the console players, the majority of which are on PS4 and Xbox One expected that a game they paid $60 would run, you know, well.
I'm just really disappointed in how rushed a good chunk of the story feels and how hollow the world is. It's clear that the crunch for this game was basically the whole development (or at least a good chunk of it) and consisted of patching together 8 years with of tech demos and cutting out 70% of the planned content.
I've been enjoying it as well, but it's not something I really see sticking with me. I guess that's fine, but it's just kinda disappointing that it was rushed out in such an unfinished state just to satisfy the shareholders.
For real, they really dropped the ball on the anti-capitalism. It's all just radlib shit.
It has a lot of bugs, but on a high end system the atmosphere is crazy good. Night City is a cool game world. Everyone here is rooting against CDPR because of the trans stuff, but its still a pretty good game when its running well.
I don't think it's a bad game but imo it's definitely not really what was advertised. Like it feels like it has more in common with GTA V and borderlands than it does a straight up RPG or the witcher. And as cool as the atmosphere is once I realized it's basically a cardboard city and you can't interact with anyone or much of anything other than drive through it and look at how pretty the rtx lighting is, I admit it's a bit disappointing.
Don't get me wrong I'm gonna shift gears and enjoy it for what it is I just was expecting and hoping for a more immersive rpg experience.
I'm rooting against them because they insanely overwork their employees.
I don't know about the trans stuff though.
I still feel like BF4 was a bigger mess when it came out.
CP2077 will be mostly fixed by patches and hot fixes. Most recent patch made it run much smoother on my PS4