I am a huge fan of tabletop rpgs, especially of the indie variety (PBTA et al.). I think it's one of the highest forms of gaming since it is so responsive to a particular group of people and the stories they want to tell, which creates a lot of potential for cool leftist gaming experiences and stories. However, I haven't been able to find time to run a game for a few years (and I struggle playing solo rpgs since it's basically just creative writing) so I wanted to hear from chapos that are (or have been) in a campaign so I can live vicariously through you.

What game are you playing? What's your character (or favourite NPC) like? Any highlights from your campaign? Are you living out a revolutionary power fantasy or playing a chill "beer and pretzels" type game?

  • Infamousblt [any]
    ·
    4 years ago

    Currently doing a Dark Heresy e1 session with a bunch of new players who have never played a tabletop before. I was told that the system is too hard for new players learn, but by the end of the 3rd session they were calling me out for fluffing the rules so seems like they've all got it. 4 people who have never played a tabletop before (I've been playing for going on 15 years).

    It's so far a good campaign. I generally hate being a GM, and the only enjoyment I get out of being a GM is if I roll homebrew, so we're running my own homebrew campaign. I like doing homebrew because I can tailor it to what the party has built character wise...if they want to play a bunch of soldiers I can give them lots of fighting to do, bunch of investigators I can write it as a mystery, etc. So far everyone is loving it, they can't wait for the next session, and new players are fun because they think of weird things to do...they haven't been conditioned to like, "do RPG stuff" yet and none of them have any interest in power gaming.

    I think the best thing someone tried to do so far in this group was first session they threw a grenade at a door in an attempt to blow the door off to use it as a shield. My policy of a GM is to let players do literally any wacky thing they want as long as it's theoretically possible and doesn't get in the way of the rest of the table's fun, so, I let her do it. She ended up tripping over the door after picking it up, trying to sprint with it, and faceplanting, but it was still super funny. This was her first session playing any tabletop RPG too so it's awesome to see new players just immediately get off the wall creative.

    If anyone is familiar with the 40k universe I'd love to get campaign suggestions. I have the next few sessions written out but am not sure where I want to take it from here.

    • PermaculturalMarxist [they/them]
      hexagon
      ·
      4 years ago

      This was her first session playing any tabletop RPG too so it’s awesome to see new players just immediately get off the wall creative.

      This is one of my favourite things of running games, watching people get more confident with it and learning how to use it as a creative outlet. Never played any 40k style stuff but I've been eyeing the Zweihander (its 40k inspired I've been told) rulebook just to flip through it

      • Infamousblt [any]
        ·
        edit-2
        4 years ago

        The one and only reason I love 40k tabletpos are because they're already ridiculous. People take DnD and other sorts of High Fantasy things way too seriously and it's never fun. But you whip out Deathwatch where everyone starts at level 1 as 10 feet tall armored killing machines and everyone is having fun before the game even starts. Nobody takes it too seriously, and then they are free to explore a world of "what iffs" rather than getting bogged down in "what does decorum demand I do here". Forever ago I had some guy in a Deathwatch game put a grenade in his hand, pull the pin, punch it through the back of a truck into the driver's head, and then HOLD THE GRENADE THERE until it blew up in his hands killing the passenger. While the truck was driving. After he jumped into it using his jetpack. He did the math, it all checked out such that he could do this over 2 turns and not take any damage himself. This was the first session. Everyone was just dying of laughter it was so ridiculous and fun we still talk about it. Systems that encourage fun gameplay are what I look for, systems that have rules and explanations for how to do things but don't pigeonhole characters into only being able to do specific things because of the setting.

        • PermaculturalMarxist [they/them]
          hexagon
          ·
          4 years ago

          Yeah, D&D doesn't necessarily force people into a dry, video-game style of play but it certainly doesn't challenge it, so people treat it a bit like a tactics game at times. High-power settings and good rules have a way of breaking people out of that which is great.

          • Infamousblt [any]
            ·
            4 years ago

            True. I have played some good DnD games but the vast majority of them end in some weird blend of powergaming and "watch me play this setting PERFECTLY to the detriment of the party". I think partially it's because everyone is at least somewhat familiar with it, but also just because I think the DnD ruleset gets people into the mindset of "how can I optimize my turn" rather than "what fun thing can I do". Honestly if I had to boil it down to something it's, as you mentioned, the "video game" aspect of it, specifically the powers. It's all about "how can I use my powers effectively" not "what can my character do in this setting".

          • ItsPequod [he/him]
            ·
            4 years ago

            I'll cop to being a power gamer more interested in the tactics, builds and crunch of a game. I struggle to roleplay but I loved that Pathfinder, for instance, had all kinds of flexible rules so you could flesh out basically whatever character you want and it'd be basically all legit.

            • PermaculturalMarxist [they/them]
              hexagon
              ·
              4 years ago

              it boils down to different play-styles, I can totally see the appeal in opting for battle-map-heavy, tactics-style play since even though it wouldn't be my main thing. Seeing number go up and feats being earned is lots of fun

    • cadiaStands [comrade/them]
      ·
      4 years ago

      My go to for 40k ideas: the all guardsmen party http://www.theallguardsmenparty.com/zerg.html