• edge [he/him]
      ·
      1 year ago

      One of the key mechanics of the game is turning cops into good cops.

  • WoofWoof91 [comrade/them]
    ·
    edit-2
    1 year ago

    iirc, they already had that in 5
    if you stood vaguely near a cop for a while as frankln, you would eventually get beaten or shot
    didn't happen with trevor or michael

    • Tachanka [comrade/them]
      ·
      edit-2
      1 year ago

      it happened with all 3 characters. it also happened with regular pedestrians and not cops. They made the AI (in general, not just cops) really nonsensical and hostile versus previous iterations. People would just drop their coffees on the ground if you stood near them too long. Also the physics got worse between 4 and 5. Probably to accommodate the bigger map? I don't know why. I wish it was them depicting racism, but that might be giving them too much credit. Especially since GTA V for the most part has a sort nihilistic philosophy that isn't social-justice oriented at all.

  • Llituro [he/him, they/them]
    ·
    1 year ago

    I gotta hand it to them, they're absolutely innovating in the sphere of realistic America survival sims

  • HornyOnMain
    ·
    1 year ago

    "Evil cops that will be racially profiling"? so it'll feature cops?

  • RyanGosling [none/use name]
    ·
    1 year ago

    RDR2 was too based for gamers to realize. Every cop, Pinkerton, businessman, and soldier were evil, except the one good apple soldier who tried to help the native Americans by bringing down his unit

  • UlyssesT [he/him]
    ·
    1 year ago

    It's not evil! Nonpolitical genius Sam Harris called for racial profiling and he's so smart that he hasn't submitted a single peer-reviewed scientific paper since his parents' trust fund financed the bogus foundation that only existed long enough to award him a doctorate! morshupls