Permanently Deleted

  • hexaflexagonbear [he/him]
    ·
    4 years ago

    Allegedly senior team members were leaving throughout the project due to a lack of pay and the working conditions. So it wouldn't surprise me if they couldn't get a competent person in charge of the AI. Also, I've said this before but the NPC AI for city citizens is basically the same as crowds in the Witcher, so it was never really their focus. The fact they didn't have a decent enemy and police AI is shocking though, I'd believe that part wasn't a design choice, unlike the AI for citizens.

    • invalidusernamelol [he/him]
      ·
      edit-2
      4 years ago

      The main issue is the lack of driver AI and the cops just spawning on you. I've been looking back into Watchdogs2 and while it was a meh game, the police were insanely well done. Witness calls > police dispatch cruiser > police investigate > police pursue and arrest or kill depending on the crime

      The best part is that that same rule applied to npcs too. You could do the fabricate evidence thing to get them arrested, but you could also do things like use the car hack to cause an accident, then push the npcs to get in a fight, then another box would call the cops, then they'd show up and either arrest or kill depending on how the arrested npc reacted.

      Example 1

      Example 2

      It all kinda breaks at high speeds, but being passive and allowing the ai to do it's thing actually had some cool results