Unlisted video because I don't know why? It wasn't before. But this is by far one of the best critique videos of the show on the internet and very much worth your time.

  • barrbaric [he/him]
    ·
    1 year ago

    That doesn't sound like any game of D&D I've ever played lol. Since 3rd (ie since 2000), combat is very much a game that is focused on abilities on character sheets, and balanced such that the PCs should win every fight. This is also very true of Baldur's Gate, where just by playing the game as intended you can easily win every fight with little to no trouble (I will concede this may not be true on Tactical difficulty, but that is a departure from 5e rules anyway).

    • Awoo [she/her]
      hexagon
      M
      ·
      edit-2
      1 year ago

      Maybe it's just the DMs I've had then, although I've had 4 and they all played like this, including our Numenera games, or even especially our Numenera games... We always end up in absurd extreme scenarios either through our own fault (aggroing entire town guard) or some other thing. Perhaps I'm the influence causing it? Who knows. Either way I like extreme situations that call for utilisation of tools in a way that is extremely creative to cheese situations that would otherwise end in instant death. It just feels good.

      Combine Mcguyver with DnD abilities and physics. Break the universe. Create infinite energy machines. That kind of thing.

      (I will concede this may not be true on Tactical difficulty, but that is a departure from 5e rules anyway).

      I'm definitely thinking of Tactical difficulty, which is honestly the only way I've played the game.