Permanently Deleted

  • envis10n [he/him]
    ·
    2 years ago

    Alright, doing some investigating it seems that they are saving the Pqs preferences based off of the instance ID of the pqs object, which, according to unity's own documentation, changes between runs of the game, hence why its saving 10 trillion different copies of the same data

    Lol. They dun goofed hard

    • BeamBrain
      ·
      edit-2
      2 months ago

      deleted by creator

      • envis10n [he/him]
        ·
        2 years ago

        I mean, why bother reading this ID in the first place. It's not relevant to the underlying object outside of the immediate context. They can't set it, so it's not even used when writing the stored data back into an object. It literally does nothing, and yet they have managed to use it to completely fuck up their own registry keys and affect their players.

  • Parsani
    hexagon
    ·
    edit-2
    4 months ago

    deleted by creator

    • BeamBrain
      ·
      edit-2
      2 months ago

      deleted by creator

      • Parsani
        hexagon
        ·
        edit-2
        4 months ago

        deleted by creator

        • buckykat [none/use name]
          ·
          2 years ago

          The story of how the original KSP got made is really an anomaly under capitalism.

  • companero [he/him]
    ·
    2 years ago

    Are they also storing binary data as comma-separated hexadecimal? Am I understanding that correctly?

  • TerminalEncounter [she/her]
    ·
    2 years ago

    I bought ksp 1 before it was on steam, never once migrated even though they've begged me to for ages lol, I think I bought before the Mun was added. I still stand by never buying ksp 2 and just using more and more mods for 1