I didn't deny that. Hence why I said it aged well due to playing with patches and the fan made engine that had options to turn off the AI sidekicks. There's a good game in Daikatana, but only if you are playing it that way.
Daikatana was endlessly compared to Quake 2 when it was finally released. No one would say it 20 years ago, but Daikatana turned out to be the better game of the two. Quake 2 is the most generic bland game Id ever released and has not aged well at all. It plays well and has an impressive engine (which became Id's staple after Quake 1, hence why people love to say their later games are glorified tech demos), but there is nothing memorable about it whatsoever. Outside of the rail gun that is fun to use, the other weapons are generic; no memorable level design, enemies, game play features (they managed to make Quad Damage forgettable) or anything that really stands out. What Quake 2 did well, they ended up doing better in Doom 3 and that game turned out to be the most polarizing game they ever released.
Under the surface, there is a good game in Daikatana. The first level is a slog and can easily turn players off (probably why reviewers didn't give it much of a chance), but after you get the sword and go to Greece, the game suddenly opens up and becomes fun. There's a lot more uniqueness and passion poured into Daikatana than what went into Quake 2. I highly recommend playing it though with the patches and the fan made engine that allows you to turn off the side kicks.
I didn't deny that. Hence why I said it aged well due to playing with patches and the fan made engine that had options to turn off the AI sidekicks. There's a good game in Daikatana, but only if you are playing it that way.
Daikatana was endlessly compared to Quake 2 when it was finally released. No one would say it 20 years ago, but Daikatana turned out to be the better game of the two. Quake 2 is the most generic bland game Id ever released and has not aged well at all. It plays well and has an impressive engine (which became Id's staple after Quake 1, hence why people love to say their later games are glorified tech demos), but there is nothing memorable about it whatsoever. Outside of the rail gun that is fun to use, the other weapons are generic; no memorable level design, enemies, game play features (they managed to make Quad Damage forgettable) or anything that really stands out. What Quake 2 did well, they ended up doing better in Doom 3 and that game turned out to be the most polarizing game they ever released.
Under the surface, there is a good game in Daikatana. The first level is a slog and can easily turn players off (probably why reviewers didn't give it much of a chance), but after you get the sword and go to Greece, the game suddenly opens up and becomes fun. There's a lot more uniqueness and passion poured into Daikatana than what went into Quake 2. I highly recommend playing it though with the patches and the fan made engine that allows you to turn off the side kicks.