With summarized points pulled form across the internet (Mipon, Reddit, Vox, ANN). I tidied them up a bit, but there'll probably be a couple contradictions and repetitions:
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From 2013 to 2016 the Anime Industry grew 26.3% but from 2016 - 2018 it only grew 8.3%. From 2017 - 2018 only .09%. It is undeniable that the rapid growth of the Japanese animation market has slowed over the past few years. Just to give you a comparison, the U.S box office for The Incredibles & Spiderman was bigger than all the combined Anime Industry revenue.
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The Japanese domestic market is more profitable than the rest of the world while it also grew for the first time since 2014.
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International anime sales only increased by .04% from 2017 to 2018. - Overseas revenue made up half the total revenue for the industry (1.0092 trillion yen, cracking the one-trillion yen mark for the first time).
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In 2018 there were 130,808 minutes of anime produced. It’s the second-highest number of minutes produced in the century. This number doesn’t include original animation works produced by Netflix. The "Japan Animation Association" created by animation production companies calculates sales for approximately 150 anime companies in Japan.
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Dragon Ball Z’s music had the most royalties in 2017 and 2018. And UFO Grendizer somehow had the 3rd highest earnings for music revenues overseas in 2018.
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Animation market is still growing, but the growth rate is slowing with video games and merchandise shrinking significantly in terms of sales volume.
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But continuing to grow are TV, streaming (10.2%), movies, music (character songs etc.), pach*nko (Konami etc.) and live events (23.1%).
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Despite the continued growth, overseas markets are slowing down in part due to new government constrains on the Chinese market w.r.t. online distribution of anime. Regulations came into effect in April 2019, which would explain the flatline growth.
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The coming of age for Chinese animated works challenging Japanese productions with a possibility of a possible mega-hit, and also posing a risk to Japanese-Chinese collaboration projects in the pipeline.
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The total minutes of anime created was the second highest since they started doing these reports.
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They are worried about the success of Spider-Man: Into the Spider-Verse. It was an animated film aimed at an adult audience that did terrifically and it may prompt further Western expansion into that space, a space that traditionally Japanese animation has almost had exclusively to itself.
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They aren't quite sure what China will do. On the one hand the recent success of Ne Zha has reignited interest in animation from China. However, they could go one of two ways at this point: invest heavily in Japanese animation or invest in home grown talent, which has traditionally been fairly weak but over the last decade has really made great strides.
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Box office revenues have remained at around the 40 billion mark as, as they mostly have done since 2012.
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The USA and Canada still license/have far more contracts with the anime industry than any other country, with China coming third with nearly 100 less contracts than Canada.
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Hiromichi Masuda, editor-in-chief of the "Anime Industry Report," which released the survey results, said, "Overseas sales that had grown in the last three or four years have finally exceeded 1 trillion yen, and are about the same as in Japan. I feel that there is a clear distinction between the growing part and the decreasing part, such as the sales turnover of distribution has reversed."
Download/view this & past years' reports in English here: [link]
ANN article: [link]
Reddit post: [link]