in a way that just knocks all the props over and pushes everyone else in the group away
Reminds me of when I assisted a DM in making this dramatic encounter that the game had been building up to for weeks; He had this boss up on a platform and was going to give the players a heck of an encounter, only for the 'researches everything' power gamer to activate his most powerful ability (4e daily power) and one shot the boss in one turn. All the players' faces fell when they were left with the task of just mopping up the minions (4e feature; these creatures have normal stats but only 1 hp) while he was proudly telling me about "this is the value of researching how to build a character". The guy completely failed to read the room.
i must admit that im kinda this sort of player. but thats also why we play pf2e, i have been incessantly trying to break the system for years yet i have not been able to. the strongest thing i was able to devise was one action magic missile spamming a single target extreme encounter boss with a psychic. but even this damage is accounted for in the system, and this is so bursty and dangerous to do for a caster.
play games that have good math! research is fun for a lot of people, including myself, i just cant help myself around forbidden knowledge so i always play 'optimally'. but it should also be noted that i enjoy rp too
honestly really cannot recommend pf2e enough. its codified, not just vibes based or an unspoken rule. if you arent setting up to help allies and do some teamwork, youre gonna fail, and theres more options to metagame jerking your buddy off so that he gets big crits than anything else. also ive dmed it some times, and the amount of work for the dm is drastically reduced, to the point that adlibbing with minimal planning is trivial to do, the monsters are mathed out and actually make sense for their levels. no guesswork involved.
if you havent tried it, id recommend the beginners box, best ttrpg product ive ever gotten. basically a prebuilt boardgame worth of stuff but its a ttrpg.
ohh youve already swapped? how youve been liking it? lmk if you need any tips, we've been playing it since 2e came out. and we bought like almost all the products for 2e after they became a union shop, we know some of the people who work at paizo personally too.
and when i say ive been trying to break the system for years, i mean it. i do almost daily research of pf2e for my games. its such a well designed system.
That sounds awesome, sadly the group I used to play with tended towards power gaming and most had no interest in roleplay (just roll play).
deleted by creator
Reminds me of when I assisted a DM in making this dramatic encounter that the game had been building up to for weeks; He had this boss up on a platform and was going to give the players a heck of an encounter, only for the 'researches everything' power gamer to activate his most powerful ability (4e daily power) and one shot the boss in one turn. All the players' faces fell when they were left with the task of just mopping up the minions (4e feature; these creatures have normal stats but only 1 hp) while he was proudly telling me about "this is the value of researching how to build a character". The guy completely failed to read the room.
deleted by creator
i must admit that im kinda this sort of player. but thats also why we play pf2e, i have been incessantly trying to break the system for years yet i have not been able to. the strongest thing i was able to devise was one action magic missile spamming a single target extreme encounter boss with a psychic. but even this damage is accounted for in the system, and this is so bursty and dangerous to do for a caster.
play games that have good math! research is fun for a lot of people, including myself, i just cant help myself around forbidden knowledge so i always play 'optimally'. but it should also be noted that i enjoy rp too
deleted by creator
honestly really cannot recommend pf2e enough. its codified, not just vibes based or an unspoken rule. if you arent setting up to help allies and do some teamwork, youre gonna fail, and theres more options to metagame jerking your buddy off so that he gets big crits than anything else. also ive dmed it some times, and the amount of work for the dm is drastically reduced, to the point that adlibbing with minimal planning is trivial to do, the monsters are mathed out and actually make sense for their levels. no guesswork involved.
if you havent tried it, id recommend the beginners box, best ttrpg product ive ever gotten. basically a prebuilt boardgame worth of stuff but its a ttrpg.
deleted by creator
ohh youve already swapped? how youve been liking it? lmk if you need any tips, we've been playing it since 2e came out. and we bought like almost all the products for 2e after they became a union shop, we know some of the people who work at paizo personally too.
and when i say ive been trying to break the system for years, i mean it. i do almost daily research of pf2e for my games. its such a well designed system.
deleted by creator
yeah when i recently played baldurs gate i actually had the opposite problem. mostly i was just shocked how i put up with 5e for so long