One of my all time favorite games is an old space sim called Freelancer. It feels a little quaint by today's standards but it was quite ambitious back at the time and I think it still somewhat holds up. If you've heard the buzz about Star Citizen, this is the last project Chris Roberts did before going into the movie industry. Its kinda dead nowadays but there is still a small modding community still making stuff for it.
Loved that game! I was too young to appreciate the original Privateer, but ever since Freelancer I've pretty much always been playing a space sim. Right now I'm stuck on Elite: Dangerous, which is pretty much the peak of the formula until Star Citizen finally releases (and without all of the insane baggage that that game has accumulated in its decade-long development cycle).
I think it did a good job striking a balance of open sandbox, narrative, and world building. Even at the time there were games like the X series that were far more graphically advanced with deeper systems but they lacked the world building that gave you any sort of investment in it all.
One of my all time favorite games is an old space sim called Freelancer. It feels a little quaint by today's standards but it was quite ambitious back at the time and I think it still somewhat holds up. If you've heard the buzz about Star Citizen, this is the last project Chris Roberts did before going into the movie industry. Its kinda dead nowadays but there is still a small modding community still making stuff for it.
Loved that game! I was too young to appreciate the original Privateer, but ever since Freelancer I've pretty much always been playing a space sim. Right now I'm stuck on Elite: Dangerous, which is pretty much the peak of the formula until Star Citizen finally releases (and without all of the insane baggage that that game has accumulated in its decade-long development cycle).
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I think it did a good job striking a balance of open sandbox, narrative, and world building. Even at the time there were games like the X series that were far more graphically advanced with deeper systems but they lacked the world building that gave you any sort of investment in it all.
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Descent Freespace is still out there with a modding community keeping it up to date. It's more fighter sim than open world.
There's also X4: Foundations, which has some of the same roots as Freelancer and Privateer.
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