If there was a way to repair weapons (or set a couple favorites to not break via some mechanic) in BOTW and the variety of content was expanded it would be in the running for best Zelda game IMO. The open world, how you explore it, your slate powers and the overall aesthetic are incredible, but when you get frustrated every five minutes by an item breaking and it feels like the three main types of content (the big dungeons, the challenge dungeons and the korok seed puzzles) are basically following one of three uninspired formulae it gets old fast.
Curious to see if BOTW 2 manages to learn the right lessons. Apologies for Gamer Posting... back to this weeks Trashfuture!
you get frustrated every five minutes by an item breaking
I really like that the game didn't let the player get comfortable on any piece of gear. Knowing that everything will break keeps you looking for more - if you make the gear repairable then players will lose one of their major motivators for exploration, if you level the gear to encourage players to look for new stuff then you're not making a Zelda game anymore you're making fucking Skyrim.
If there was a way to repair weapons (or set a couple favorites to not break via some mechanic) in BOTW and the variety of content was expanded it would be in the running for best Zelda game IMO. The open world, how you explore it, your slate powers and the overall aesthetic are incredible, but when you get frustrated every five minutes by an item breaking and it feels like the three main types of content (the big dungeons, the challenge dungeons and the korok seed puzzles) are basically following one of three uninspired formulae it gets old fast.
Curious to see if BOTW 2 manages to learn the right lessons. Apologies for Gamer Posting... back to this weeks Trashfuture!
I really like that the game didn't let the player get comfortable on any piece of gear. Knowing that everything will break keeps you looking for more - if you make the gear repairable then players will lose one of their major motivators for exploration, if you level the gear to encourage players to look for new stuff then you're not making a Zelda game anymore you're making fucking Skyrim.
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