I've always disliked Apple's curation of their brand as superior and magical
I've been interested in Valve since HL1, they consciously decided to remain a private company so that they would not lose creative control - which is pretty clear from much of their history with indie devs and linux gaming at least
plus Yanis Varoufakis worked there - so critical support for Valve
if you've read the dev log of HL1, there's a lot of good ideas about how to organize creative teams and projects to produce pretty effective and interesting things
here's a few of the choice excerpts:
"The workers control the means of production"
https://hexbear.net/pictrs/image/8JFXewtyh6.jpg
Work Culture at Valve:
https://hexbear.net/pictrs/image/HRSXLwAigm.jpg
full article on Valve's Cabal Dev process for HL1 here:
I've always disliked Apple's curation of their brand as superior and magical
I've been interested in Valve since HL1, they consciously decided to remain a private company so that they would not lose creative control - which is pretty clear from much of their history with indie devs and linux gaming at least
if you've read the dev log of HL1, there's a lot of good ideas about how to organize creative teams and projects to produce pretty effective and interesting things
here's a few of the choice excerpts:
"The workers control the means of production" https://hexbear.net/pictrs/image/8JFXewtyh6.jpg
Work Culture at Valve: https://hexbear.net/pictrs/image/HRSXLwAigm.jpg
full article on Valve's Cabal Dev process for HL1 here:
https://www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process_.php