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  • culpritus [any]
    ·
    edit-2
    4 years ago

    I've always disliked Apple's curation of their brand as superior and magical

    I've been interested in Valve since HL1, they consciously decided to remain a private company so that they would not lose creative control - which is pretty clear from much of their history with indie devs and linux gaming at least

    • plus Yanis Varoufakis worked there - so critical support for Valve

    if you've read the dev log of HL1, there's a lot of good ideas about how to organize creative teams and projects to produce pretty effective and interesting things

    here's a few of the choice excerpts:

    "The workers control the means of production" https://hexbear.net/pictrs/image/8JFXewtyh6.jpg

    Work Culture at Valve: https://hexbear.net/pictrs/image/HRSXLwAigm.jpg

    full article on Valve's Cabal Dev process for HL1 here:

    https://www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process_.php