are there any modern games like it? I dont like the "stand in a line and fight" jprgs but i like the move your chars around a battlefield like a chessboard jrpgs. just realized this is probably why i like into the breach so much
are there any modern games like it? I dont like the "stand in a line and fight" jprgs but i like the move your chars around a battlefield like a chessboard jrpgs. just realized this is probably why i like into the breach so much
Honestly, besides the new Fire Emblem game, Mario+Rabbids, and the billionth iteration of Super Robot Wars, there haven't been any real standout titles in the srpg*jrpg genre recently. Fae Tactics on Steam looked promising (and has pretty gorgeous art) but apparently fumbled it a bit when it came to the gameplay.
These probably aren't what you're looking for, but XCOM2, Invisible Inc, Divinity: Original Sin, BattleTech are some of the best turn-based tactics game on the PC in recent memory. The Banner Saga had a rough first episode, but eventually found its feet if you're willing to sink a billion hours into the game to reach it.
If you can get past the dated graphics, there's some real bangers in old srpgs though. I played Shining Force II for the Genesis recently and it still holds up, especially with the ability to emulator turbo past enemy turns and periodically consult a walkthrough when the game's signposting was vague as hell.
Shining Force III is probably my favorite srpg that isn't XCOM or FFT but getting Saturn emulation up and running and then patching ISOs to translate them is a pretty big hassle.
God Shining Force 1 and 2 were my fucking jam back in the day
SRPGs have always been few and far between, which is a shame. It's kinda strange that it never took off, generally speaking it's a usually a good blend of tabletop and JRPG style systems. Not as press A to win as so many stand in line RPGS but less intimidating than CRPGs can be. Basically until FF7 console RPGs were pretty niche in America compared to the cash cow they were in Japan and obviously companies were trying to change that. Tactical RPGs probably would have fit the bill, at least better than dumbing down the localization like they usually did