so basically Wizards is the only thing that makes money for Hasbro anymore since nobody is playing Monopoly or doing puzzles. So Hasbro is basically making WOTC a full on division of the company sort of like what Activision did with Blizzard (and if you are a g*mer you probably know how that ended).
here comes more digital releases, tighter release schedules, and the end of customer-friendly copyright permissions. we're about to get all the shitty parts of TSR without even a Spelljammer book. This probably has something to do with why the owners of D&D Beyond all jumped ship a few weeks ago.
A thought occurs.
The biggest reason for the rise in DnD content, aside from the pandemic, is the wave of live play content like Critical Role, Dimension20, Arcadum, etc, etc. it’s pulling all the weight for Hasbro here, since you cant really sell the point of DnD by describing what the games like, but SHOWING. And they’ve tried, Wizards does their own streams, but who gives a fuck about those?
A sensible person would see that they should encourage people to buy their rule sets and materials, and modules if they want, that there is an infinitely replayable game. But who ever heard of a sensible business person?
Also, i think they already do sell DM guild modules and junk.
Absolutely. I mean theres a reason why Critical Role is an all but official D&D product. I mean Mercer writes for them and they playtest rules on the show and stuff. I can absolutely see Hasbro getting greedy though and shutting it all down, or at least expecting to get paid royalties or some such. It's what they do.
The DM's guild has a print on demand for popular titles which Wizards makes a lot of money on, and shafts creators (authors get something like 40% of sales just for the privilege of being hosted on their platform lol), but nothing outright just published for pennies and "exposure" like TSR did back in the old days with Dragon. But even then, good Dragon contributors could get jobs that way. It's not like that anymore.