Me neither lol but after tinkering for hours and hours it just kind of clicked and everything works and it is so satisfying.
Also I don't think this explanation is the most efficient way but it completely stopped my stuck trains. Or maybe it was the last update...
Put double rail going everywhere
Use two-way normal signals to make both tracks at your end nodes two-way. Add a small X crossing between your tracks and then a line of one-way signals to lead to the intersection. (2 lanes like a road)
When your double track approaches an intersection put down a line of normal one way signals to break this section off. Split the double line into 4 tracks (sometimes more). Then make a pattern of X-crossings with enough space for any track to get to any track.
| | | |
|X||X|
| | | |
||X||
| | | |
|X||X|
| | | |
Put in a new line of normal one direction signals pointing to/away left intersection and to/away right intersection. These will meet up with the forks of the other intersection and merge back into two lanes.
Do the same for the other lines approaching this intersection.
I'm curious because I'm sure there is a more efficient way to do this. I did not use chain signals because I would rather have a train wait at the start of the intersection for it to clear up than to risk 2 trains blocking each other's way. But yeah this way anyone can go to any city and move past each other and I can have multiple trains loading and unloading at the same place.
i'm exhausted from a really long workday but i'm going to save your post and read it tomarrow and reconfigure my rail system. do you have any suggestions for when you have only a single track going off your main double track? like just a small spur that leads to a lumber yard or gravel pickup.
Me neither lol but after tinkering for hours and hours it just kind of clicked and everything works and it is so satisfying.
Also I don't think this explanation is the most efficient way but it completely stopped my stuck trains. Or maybe it was the last update...
Put double rail going everywhere
Use two-way normal signals to make both tracks at your end nodes two-way. Add a small X crossing between your tracks and then a line of one-way signals to lead to the intersection. (2 lanes like a road)
When your double track approaches an intersection put down a line of normal one way signals to break this section off. Split the double line into 4 tracks (sometimes more). Then make a pattern of X-crossings with enough space for any track to get to any track.
| | | |
|X||X|
| | | |
||X||
| | | |
|X||X|
| | | |
Put in a new line of normal one direction signals pointing to/away left intersection and to/away right intersection. These will meet up with the forks of the other intersection and merge back into two lanes.
I'm curious because I'm sure there is a more efficient way to do this. I did not use chain signals because I would rather have a train wait at the start of the intersection for it to clear up than to risk 2 trains blocking each other's way. But yeah this way anyone can go to any city and move past each other and I can have multiple trains loading and unloading at the same place.
i'm exhausted from a really long workday but i'm going to save your post and read it tomarrow and reconfigure my rail system. do you have any suggestions for when you have only a single track going off your main double track? like just a small spur that leads to a lumber yard or gravel pickup.
Chain signal, fork, regular signal. Good luck!
thank you! and thank you for the write-up post!!
So exactly like OpenTTD and Factorio?
Haven't played either so idk I've been meaning to check out factorio