Like Doom.
Game is really big, but lot of the towns are samey.
Just spent over an hour stumbling through a procedurally generated labyrinth of a dungeon because I asked some guy for work and he said his business partner ran away with their money.
Idk if they programmed it this way or not, but I’m just gonna say the reason the dungeon was filled with nothing but bears and tigers is because the guy was a ranger.
Daggerfall definitely has its own charm. The procedurally generation and quests can lead to fun situations like the quests intersecting by random chance (got ambushed while going to an escort target one time). Also, even if it's relatively generic of a fantasy setting as far as ES games go, the music, atmosphere, art-style and non-linear story really help set it apart.
Personally, I consider it my second favorite ES game.
Which town you in?
Midburg or something.
Enjoy your stay lol
Never went as far back as Daggerfall. What's it like?
Like Doom.
Game is really big, but lot of the towns are samey.
Just spent over an hour stumbling through a procedurally generated labyrinth of a dungeon because I asked some guy for work and he said his business partner ran away with their money.
Yeah, I do appreciate The Elder Scrolls went in the direction of non-procedural content with Morrowind.
Still it does sound kinda fun. The type of stories that can occur are potentially infinite.
Idk if they programmed it this way or not, but I’m just gonna say the reason the dungeon was filled with nothing but bears and tigers is because the guy was a ranger.
Lions andtigers and bears? Oh my!Daggerfall definitely has its own charm. The procedurally generation and quests can lead to fun situations like the quests intersecting by random chance (got ambushed while going to an escort target one time). Also, even if it's relatively generic of a fantasy setting as far as ES games go, the music, atmosphere, art-style and non-linear story really help set it apart.
Personally, I consider it my second favorite ES game.