Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.
Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.
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Pretty much, Sekiro is closer to a standard action game ala Godhand/DMC/Ninja Gaiden.
I always insist on making a glass cannon build in the other souls games, so I almost feel tanky in Sekiro.
The big thing is that since the parrying is a focus it actually works and the timings aren't all over the place. Bloodborne kind of fixed it by having parrying be shooting someone in the face before they hit you, but DS parrying will forever remain a mystery to me.