Years / Decades:
70s , 80s , 90s , 00s , 10s , 2020
Genres:
2D Platformers, Board Games, Bullet Hell / 2D Shooters, First Person Shooters, Flash, Horror, Indie, Metroidvania, MMOs, MOBA, Point and Click , Racing, Real Time Strategy, Roguelikes, RPGs (Turn Based), Simulation, Sports, Stealth, Tabletop RPGs, Visual Novels
Welcome back. This part of the series will be primarily focusing on genres. So far I have [Action RPG, Arcade Game, Third person shooter, Action, 4X (Civilization-like), 3D Platformer, Dungeon Crawler, Card Game, Text dungeon, Souls-like, Rhythm, Survival, Sandbox, Shoot/beat 'em up, City Builder, Adventure, Fighting, Turn Based Strategy, Real Time Tactics, Grand Strategy, Handheld, Walking simulator, Tower Defense, Miscellaneous, and Casual] as available genres. Let me know if I missed something, and I will try to get it added.
This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.
Expanding on your choice(s) is definitely a plus. Not everyone knows about or has played non-mainstream titles.
Puzzle Pirates, a mid-late 2000s puzzle-based MMORPG. It’s still around but it’s definitely past its prime, in the “multiplayer” sense (the puzzles still hold up).
The game centers around manning a ship, with several roles needing to be filled, each having 1-2 different puzzles, for a total of 7 I think. Sea battles were also fought via 1-2 different mass puzzles, with everyone on the ship sword fighting or brawling as a group.
There was a whole economy of labor that was used to craft ships, cannonballs, rum, swords, clothing, and other things. Eventually most of these labor activities got their own puzzles.
Players banded together into crews, and crews into flags, culminating in server-wide blockades every weekend over who controlled specific islands. These battles, or PVP between warring flags, could result in sunken ships and various cosmetic injuries (hooks, eyepatches, peg legs).
The player base has drastically shrunk from its peak, leading to too many servers with too few players, with much of the wide-scale interpersonal competition fading away. For example, nobody seriously cares about blockades any more. They used to be enormous events for the most active islands, with gigantic sums of in-game money spent hiring recruits as “jobbers” for flags, manning dozens of ships to attack/defend islands.
Also Talos Principle is a great game. Sorta similar to Portal, but with lots of philosophical musing on top (centered on the boundary between human and artificial intelligence, sorta, what it means to be human more generally. Lots of other stuff, I thoroughly enjoyed it). The puzzles are pretty great, and the writing is even better.
One of the main writers, Jonas Kryatzes, is a Greek comrade who was on an episode of Aufhe Bunga Bunga somewhat recently. He said it was probably the only video game that quotes trotsky lol