i haven't played vanilla in a very long time but everytime i play through sotfs there are so many areas which exist just to piss me off, gank fests of loads of high agro range enemies which leaves me just clearing the area out permanently to get through it properly.

Thing is in my vague memory of vanilla I don't remember any such area causing me much aggravation. I actually remember the game being pretty easy.

Ended up buying vanilla just so I can see if sotfs is actually just designed by a crazy person because the game just feels like a slog to play between eathen peak and iron keep. I'm struggling to think what part of sotfs is actually an improvement.

  • mustGo [any]
    ·
    11 months ago

    I feel like sotfs is mostly way harder until the shrine of amana. It was probably done to give people who already bought the original a gameplay challenge incentive to buy the game again. Sotfs feels more like a new ng+ mode for the original than a proper game of it's own, which is sad because it has the better engine.

    I wish these games were more mod friendly and you could just swap out the enemy/item positionings you want in the new engine.

  • fuzzy
    ·
    11 months ago

    it's widely agreed upon in my circles that scholar has better item placement but original has better enemy placement, meaning the ideal would be a hypothetical fusion of the two.

    i normally just go with scholar for my playthroughs

  • Frank [he/him, he/him]
    ·
    11 months ago

    I never played valilla, but i'm told scholar fixed a lot of problems. The last time i played I did it with two friends and we breezed through most of the game. I had a meta hexxer build.

    • WittyProfileName2 [she/her]
      ·
      11 months ago

      If you've done Forest of Fallen Giants first you can use a fragrant branch to free Rosabeth and buy flash sweat from her for a huge resist to fire damage.

      That way you might not be instantly killed if you can't run across the bridge fast enough.

  • Smeagolicious [they/them]
    ·
    11 months ago

    Gonna repeat what everyone says but I much preferred the enemy placements and balance of Vanilla over SotFS. That, and I hate the inclusion of unfinished or cut content in the game like the clearly half baked falconer enemies and their unfinished animations. DS2 was already leaning into the “whoaa it’s sooooo tough you’re gonna die sooooo many times” reputation in vanilla and they cranked that shit up in SotFS to irritating levels.

    The performance improvements and lighting in SotFS are substantial and if I could apply them to vanilla that’d be the best of both worlds.

  • WittyProfileName2 [she/her]
    ·
    11 months ago

    SOTFS.

    I know a lot of people dislike the enemy placement (the run up to smelter demon is a shitshow that gets worse every NG+ cycle), but I personally prefer its item placement, improved lighting, and the new quirks added to the AI of some bosses and enemies. I think the hitboxes a bit less messy as well but I haven't gone deep into the weeds to check.