IWantToMakeProgress [any]

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  • 16 Comments
Joined 3 months ago
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Cake day: August 28th, 2024

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  • We're doing this for the indies, says multi million dollar corporation who ripped off an indie dev and has a generative AI game

    Lol at the corporation that started developing Palworld with 10 people. And

    • Had to hire a 20 years old middle school graduate part time convenience store worker as the guy responsible for everything gun related.
    • Migrated from C# Unity to C++ Unreal when no one on the team except the newly hired lead know about C++ and Unreal.
    • ect

    You can read the interview and see if it's a corporation. https://note.com/pocketpair/n/n54f674cccc40

    ripped off an indie dev

    This is inspired. If it is considerd ripped off, we wouldn't even have Path of Exiles,Soul-like games,WOW-clones, ect. And checking the screenshots, the art direction looks different enough.

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  • I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.

    For me, as far as marketing goes, trailers > reviews > steam description.

    The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.





  • Slavery playstyle is more of a meme. You're more pushed into the playstyle of improving the Pals's condition, upgrade path from better bed, better hotspring, better food, ... so they can work and rest better. It's a sandbox survival game, you can choose how to play it.

    You can improve the pal's life ingame, but you as the pal in real life is kitty-birthday-sad