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Year 1

Diary of Thikut "Porkroll" Mafolustuth, Stonecarver, Militia recruit

  • 1 Granite, 101:

Almost a year has passed since we struck the earth here at Roomtheaters. The comforts of the old Mountainhome, Luckclasp have almost completely faded out of memory. All which remains is the strain of one of the hardest winters I can recall. Despite that, the time has passed quickly. We have made ourselves quite busy trying to establish the settlement. Between the madness of Inod Ustuthuzol (poor bastard), the battle with the Troglodites, the constant influx of new faces, and all the work being done on the fortress, it has been hard to keep track of it all.

I have made it my New Year's resolution to begin keeping a journal.

  • 12 Granite, 101

A pair of Elven merchants from The Squashed Clearing have arrived to establish trade relations. The dwarven children, dripping with curiosity, eagerly rushed a pair of wooden bins filled with the Miners' bounty of gemstones to the trade depot, to catch a glimpse of these strange, pointy-eared creatures. Nomal Ducimottem, the fortress Broker caught them at the last second and hissed at them to leave the wooden boxes downstairs. The Elves are known to be touchy about the use of wooden implements.

Rumors swirl around about Elven caravans bringing exotic animals to trade. Trained war elephants, tamed lions. Sadly, this group only brought a porcupine and a wolf with them. In fact, they didn't bring much of practical value at all. To keep them happy, we bought everything that looked fermentable, along with some strange wooden puzzle boxes and toy boats for the kids. Hopefully next year they will bring a breeding pair of trained war rhinoceroses.

  • 19 Granite

Dolomite has been discovered in and around the caverns. This flux stone a crucial step towards the establishment of a steel industry, and the equipment of a state-of-the-art military force. Glory to the miners!

Hopefully I will get my hands on a ☼masterful☼ steel battle axe by the year's end.

  • 2 Slate

A convoy of migrants has arrived at the fortress. 15 in total, a good number of them skilled in various trades. The riches we've traded to keep a couple scraps of food in our pantry must have given them the impression we're sitting on a dragon's hoard and living in luxury over here. Just wait until they see the living accommodations! I've seen bathtubs in the Human tenements which are more spacious than these fucking dorms.

Population: 38

  • 14 Slate

The mood has been sombre in this place ever since we settled here. With every waking day there is little to look forward to but work. The explosion in residents has made the need for better housing more apparent than ever. So we decided to kill two birds with one stone. We will raise our spirits by founding Banikuvel Rigoth Iteb - "Hexbear, the Craft of Posts" - a new tavern. Our current block of dorms will eventually become an inn for visiting guests, while new housing for permanent residents will be built deeper into the Earth, in a more defensible position.

  • 23 Slate

Alath Nebelber has given birth to a baby boy right on the floor of the new tavern.

Population: 39

  • 1 Felsite

Stukos Uzolakur has become a professional Furnace Operator, by smelting the fortress's very first batch of STEEL BARS. Craftsdwarves throughout the fortress are lining up to get their hands on this cutting edge material, but supplies remain very limited. Until supplies can be increased, it will be used only to create munitions for the militia.

  • 13 Felsite

The metalsmiths have delivered us our first batch of steel swords and battle axes.

  • 28 Felsite

Dodok Oddomuthir, an Armorer, has been taken by a fey mood and has immediately begun work on a strange construction.

  • 5 Hematite

Dodok Oddomuthir has crafted Leshalkivish Ashok, a sleek silver high boot! She offers it to the Square Gates.

It menaces with spikes of silver.

Seriously? One boot? Not even a pair? Well, at least we have a legendary armorer now.

  • 12 Malachite

Summer progresses slowly. The metalurgists and smiths continue to produce steel armaments, and we have begun training with their new shiny weapons. Progress on new dorms below the cavern layer inches along. Moods are rising somewhat, but there is still a lot of dissatisfaction among the fort.

  • 20 Malachite

Construction has begun on a temple dedicated to the Demonation of Guards, a popular religious tendency among citizens of the fortress.

Dodok Oddomuthir, legendary armorer, is forging several ☼Masterpiece☼ steel mail shirts.

  • 25 Malachite

10 More immigrants. Trappers, milkers, and butchers.

Population 49

  • 28 Malachite

Kib Ethadedem, Leatherworker, has given birth to a boy

Population 50

  • 14 Galena

After checking to make sure there were no troglodites, the doors to the cavern were opened. All of a sudden, troglodites appeared. GREAT! Time to try out this new steel battle axe.

...

Zulban Vosutnish, Performer has been found dead.

Limul Asnakuth, Child has been found dead.

  • 19 Galena

Pure madness has ensued in the caverns for several days now. Thirteen troglodytes, one TROLL, and two dwarves lay dead. Another troll roams the caverns as dwarves rush to gather cave spider silk. Two human monster hunters patrols the cavern.

  • 1 Limestone

Autumn is here. Recent events have proven that we are not yet capable of dealing with major threats, and we need to be careful. If it were not for the Human monster hunter, who sacrificed his life defeating the troll, we could have been in big trouble. The caverns will remain shut until we have some sparring experience under our belts.

  • 3 Limestone

No one has seen Asen Rashducim, Stonecrafter, in over a week. We fear the worst.

  • 11 Limestone

It turns out Utesh Holdfaith, the Human trollslayer is still alive, despite losing the ability to walk and being trapped in the cavern for weeks. He has been welcomed back into the fortress, as another Human monster slayer, Spibsa Atemodda slips through the gate to take his place. Meanwhile, a Dwarven caravan has arrived.

Expedition leader Cog Itebirid meets with the outpost liaison. Discussions remain strictly about trade. We'll try to get some turkeys next year. They breed quickly and provide a good source of food and leather.

We purchase all the subterranean seeds we can, along with a variety of foodstuffs to prepare for the winter and keep our dwarves from going insane eating nothing but plump helmets all year.

  • 14 Limestone

Fan favorite background music track "Strike the Earth" plays for the first time

  • 15 Limestone

Sigun Lisidlokum has been taken by a fey mood and claimed the carpenter's workshop!

She says she wants logs, silk, and cut gems. We have all of that shit already. Oh well.

  • 14 Sandstone

Sigun Lisidlokum has begun a mysterious construction

  • 19 Sandstone

Sigun cas created a legendary hazel wooden splint... neat.

  • 25 Sandstone

She is now cranking out ☼Masterpiece☼ wooden beds

  • 27 Sandstone

More immigrants. Population 56

  • 28 Timber

Oh shit, we don't have a craftsdwarf workshop. No wonder why those rock mugs never got made lmao.

  • 6 Moonstone

After a year of on and off training, the four core members of the militia have gained enough experience to begin sparring directly with one another using edged weapons

  • 22 Moonstone

Human monster slayer Spibsa Atemodda was bested in combat by a Giant Cave Bat. RIP.

  • 24 Moonstone

Metalsmith Stukos Uzolakur withdraws from society. He has claimed the metalsmith's forge. He begins working secretly.

  • 28 Moonstone

He creates an artifact copper bed! He is now a legendary blacksmith.

  • 9 Opal

Moses Amalastesh, Engraver, has given birth to a boy! Tholtig Likotustuth, Trapper, has given birth to a girl!

  • 15 Opal

The Denomination of Guards demands a temple complex and high priest

  • 28 Obsidian

Well, I never got a ☼Masterpiece☼ battle axe, but I'll settle for this ☼Masterpiece☼ armor.

Outcomes

Though we suffered a few losses, the population has grown from 23 to 58

We now have a LEGENDARY armorer, blacksmith, and carpenter.

Steel production, while not automated, is online. I left 36 bars of steel for the next player.

The militia was culled to four members, but those members are clad in steel and capable of sparring.

The save can be downloaded from https://matapacos.dog/bearmurdered/bearmurdered102.tar.xz

Recommendations to next player

Dig deeper

Military can use expansion now that we are shitting masterpiece steel armor. I culled it initially because I prefer for dwarves to train and become attached to high quality weapons. Also a handful of of iron / copper weapons are forbidden but might prove useful in an emergency.

The only steel armor produced so far is helms and chain mail. Leg protection would be nice, and SHIELDS, which take TIME to train with (but beware, not all dwarves are strong enough to use weapons like axes effectively with one hand. Maybe just give the swordsdwarfs shields)

Fortress needs better defenses. I tried to dig in a way where partitions can be built (including above and below the new housing area), but no drawbridges gates have been built.

There is an active petition to expand the temple to a temple complex

Stockpiles are not streamlined at all

The hospital is effectively non-functional. It needs a couple chests for storage, a bucket, a source of fresh water, operating tables, and soap. Soap is more difficult to produce than you might imagine.

Choose a dwarf and give them a nickname

  • PorkrollPosadist [he/him, they/them]
    hexagon
    hexbear
    16
    15 days ago

    I gotta say, I have NEVER seen these monster hunting tourists do ANYTHING useful in the past. This pair of humans were truly GOATed.

  • radiofreeval [she/her]
    hexbear
    14
    15 days ago

    Wow, 56 people, functioning steel industry and several master craftdwarves! That's incredible progress and we're glad to have someone as skilled as you for the sake of the fortress.

    • Doubledee [comrade/them]
      hexbear
      9
      15 days ago

      Yeah I was floored at how quickly steel is rolling in. I need to download the files and take a better look around.

      • PorkrollPosadist [he/him, they/them]
        hexagon
        hexbear
        10
        edit-2
        15 days ago

        RadioFreeVal started me with like 60 iron bars and several discovered seams of coke! All I needed was flux. The mineral geology is very rich.

  • Doubledee [comrade/them]
    hexbear
    12
    edit-2
    15 days ago

    Show

    Just poking around looking at the children, discovered that I relate to this child.

    On a more serious note, for whoever succeeds this year, pay attention to the kids. We have some infants developing antisocial urges because they're experiencing trauma and other inconveniences, this can become a big problem if left untended.

    EDIT: I would HIGHLY recommend either taking children off of chores in the labor menu, or at the very least keeping them from things like hauling refuse, burying bodies, and cleaning. We don't want them to get formative bad memories, that's how you end up getting ticked off all the time.

    • PorkrollPosadist [he/him, they/them]
      hexagon
      hexbear
      7
      15 days ago

      Making a bunch of crafts like toys and stuff is a good idea. I don't remember who it was but someone was repeatedly making ☼masterful☼ stone mugs in the craft workshop. Children will pick up items like toys and figurines and carry them around, getting happy thoughts if they are well crafted.

  • Doubledee [comrade/them]
    hexbear
    9
    15 days ago

    Did the disappeared dwarf ever get discovered? I didn't catch that in the notes, but that is kinda ominous.

  • radiofreeval [she/her]
    hexbear
    8
    14 days ago

    Just a few things I noticed from looking around

    1. I love the idea of naming dwarves after leaders. Can someone name a dwarf Valentina for me?
    2. Olin Utharolon, hunter is trapped in the caverns with a neck injury. She can handle most monsters herself but melee weapons won't be great against the giant bat in the caverns.
    3. North of the warm pillar there is a second pillar with light yellow diamonds. This one is less likely to create a magma flood but might lead to fun
    4. It might be good to move the levers to Hexbear instead of my abandoned dining hall
    5. That giant bat scares me a little, especially with the down stairs on 34. I didn't know how to seal off those stairs but if the next leader could to that, that helps defend the fortress. Cages are a really good way to deal with giant bats in my experience.
    6. Traps on the entrance to the caverns should be pretty helpful. There's a giant rat in the West that might steal some food
    7. Zulban Onolmatul, dwaven child is pretty depressed and dealing with some trauma. She's developing some antisocial behaviors and is worth keeping an eye on.
    8. Bomrek Okirdakost, dwarven child is also working through some trauma but seems like he's doing better than Zulban.

    Show

    Also I found this engraving and my headcannon is that the stable torch looks like this

    Show

    Show

  • context [fae/faer, fae/faer]
    hexbear
    6
    14 days ago

    those down stairs on z 34 that open up over the cavern will be a path up into the fort for flying creatures, i think

    • radiofreeval [she/her]
      hexbear
      5
      edit-2
      14 days ago

      Or climbing creatures, it's right above a tower cap. They are my fault because I don't know how to patch them and made them on accident.

      • PorkrollPosadist [he/him, they/them]
        hexagon
        hexbear
        5
        edit-2
        14 days ago

        This can be done by hitting B-N-F (build->construction->floor) and building a floor over the down-stairs. It looks like the up-stairs have already been deconstructed. Alternately, they could be channeled and grates could be placed there.

        • radiofreeval [she/her]
          hexbear
          5
          edit-2
          14 days ago

          Thanks, hopefully that can get fixed before we get a winged forgotten beast

        • Doubledee [comrade/them]
          hexbear
          3
          14 days ago

          I think hatches could do the job fine too, just place them down and lock them. I frequently use hatches secure tunnels into the deep.