I just want a cool single player game with popular Chinese fantasy aesthetics. Naraka Bladepoint (from what the promo material on the steam page back when it released) looks awesome but multiplayer 🤢.
lol yeah. Jade Empire doesn't have a nostalgia value to me like KOTOR, so when I dipped my toes in when it was free or something I couldn't get stuck in.
I played it years and years ago and I sort of liked it, but most of what I liked about it was the aesthetics and idea of the setting rather than the game itself
I'm really afraid to revisit this one. I remember liking it when it came out, but I don't know how possibly racist it was. I remember some of the people having the KotOR-style repeated alien voice lines in a made up language
Yeah, I understand reusing lines in a made up language to cut voice acting costs, but it felt a little like the way some English speakers stereotype non-European languages.
It's a little uncomfortable with space aliens, but pretty with a fake language clearly referencing east Asian languages.
I can still hear KOTOR's alien voice lines in my head.
As for Jade Empire, it just left me wanting for an actual wuxia RPG instead of the supermarket spring roll vibe it had, like you can see how cool it could be
Ah, I did play some of that. I quite liked the aesthetic, but in true Final Fantasy fashion the gameplay didn't click with me. Same with Gujian 3, had similar playtimes before I dropped off (about 4 hours). It's good that there were some options that I was forgetting. Hoping for Wukong to scratch my brain itch.
Naraka is really hard core. Even the bots are hard to fight. There is a pve mode but it's fairly limited. The people who play it are really dedicated and getting up to the skill floor requires good reflexes and lots of practice. It's more or less a fighting game, in 3d, with grappling hooks and super powers. It's a lot of fun but it takes a lot of buy in.
That sounds awesome, I like verticality and a complexity/difficulty, I just don't want to fight real people almost all of the time. And when pvp is the whole focus, pve stuff tends to feel like an afterthought.
You'd have to go look at the different modes. The bot AI uses a lot of perfect parries and other dirty tricks, so the highest AI levels are punishingly difficult even for high level players. At low level, in the US, there isn't enough player pop to populate the servers with 60 people so you end up with a bunch of bots in most matches. There's a really full featured training mode if you just want to download it and mess around. You can try out all the weapons at all quality levels, the AI dummy can be set to be passive, defensive, aggressive, use specific kinds of attacks. It's neat.
I just want a cool single player game with popular Chinese fantasy aesthetics. Naraka Bladepoint (from what the promo material on the steam page back when it released) looks awesome but multiplayer 🤢.
Jade Empire but not made by a bunch of Canadians
lol yeah. Jade Empire doesn't have a nostalgia value to me like KOTOR, so when I dipped my toes in when it was free or something I couldn't get stuck in.
I played it years and years ago and I sort of liked it, but most of what I liked about it was the aesthetics and idea of the setting rather than the game itself
I'm really afraid to revisit this one. I remember liking it when it came out, but I don't know how possibly racist it was. I remember some of the people having the KotOR-style repeated alien voice lines in a made up language
The fake not-Chinese language was a really weird choice
Yeah, I understand reusing lines in a made up language to cut voice acting costs, but it felt a little like the way some English speakers stereotype non-European languages.
It's a little uncomfortable with space aliens, but pretty with a fake language clearly referencing east Asian languages.
I can still hear KOTOR's alien voice lines in my head.
As for Jade Empire, it just left me wanting for an actual wuxia RPG instead of the supermarket spring roll vibe it had, like you can see how cool it could be
deleted by creator
Ah, I did play some of that. I quite liked the aesthetic, but in true Final Fantasy fashion the gameplay didn't click with me. Same with Gujian 3, had similar playtimes before I dropped off (about 4 hours). It's good that there were some options that I was forgetting. Hoping for Wukong to scratch my brain itch.
Naraka is really hard core. Even the bots are hard to fight. There is a pve mode but it's fairly limited. The people who play it are really dedicated and getting up to the skill floor requires good reflexes and lots of practice. It's more or less a fighting game, in 3d, with grappling hooks and super powers. It's a lot of fun but it takes a lot of buy in.
That sounds awesome, I like verticality and a complexity/difficulty, I just don't want to fight real people almost all of the time. And when pvp is the whole focus, pve stuff tends to feel like an afterthought.
You'd have to go look at the different modes. The bot AI uses a lot of perfect parries and other dirty tricks, so the highest AI levels are punishingly difficult even for high level players. At low level, in the US, there isn't enough player pop to populate the servers with 60 people so you end up with a bunch of bots in most matches. There's a really full featured training mode if you just want to download it and mess around. You can try out all the weapons at all quality levels, the AI dummy can be set to be passive, defensive, aggressive, use specific kinds of attacks. It's neat.