still look like crappy game graphics on a big uncanny valley spectrum.

  • john_browns_beard [he/him, comrade/them]
    ·
    edit-2
    1 year ago

    There's only so much you can do with photorealism because the expectations for animation and physics will continue to increase with level of detail. An NPC's nose hairs blowing in the wind means nothing if they occasionally clip through walls or their feet do not land on steps when they go up and down stairs.

    • Sephitard9001 [he/him]
      ·
      1 year ago

      Games that try to solve this are grating to play. Being locked in place to watch a canned animation while a character slowly shuffles across a chasm or climbs stairs or jumps a chest high obstacle over and over and over destroys immersion even though it looks "realistic" because you're losing control over your character multiple times in the span of 10 minutes

    • TheDialectic [none/use name]
      ·
      edit-2
      1 year ago

      If you can imagine comunism. Instead of every game requiring thousands of hours to make functionally identical high resolution cups. People could just use the high quality cups thst exist and not have to waste hundreds of hours in making new ones