I agree. I'd argue that Heroes of the Storm was the very last Blizzard title that was made with love—and it got absolutely demolished by monetization being hamfisted in.
HotS pissed me off because it could have easily been Diablo 3's PvP system. Instead we got whatever the fuck brawling is and Blizzard gaslighting everyone that they never actually said tbe game would have PvP.
That's why I never picked up DotA 2, despite playing a lot of the original mod. You're building a game from the ground up, why do you need mechanics from StarCraft's Age of Strife and WarCraft 3? There's no reason to have last hitting. Or crafting recipes. Or a 6 item inventory limit. Or only four skill slots. Those are things because people had to provide work arounds due to the engine limitations of (like you said) a game from 2002.
The worst part is how MOBAs killed the RTS genre. There's been a few new ones trickling in over the last five years or so, but not like the 90s and early 2000s where there were multiples released each year and all trying different things.
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I agree. I'd argue that Heroes of the Storm was the very last Blizzard title that was made with love—and it got absolutely demolished by monetization being hamfisted in.
They learned to late for Overwatch 1, but just in time for Overwatch 2!
Hots could been something, but Blizzard was already all in on Overwatch.
HotS pissed me off because it could have easily been Diablo 3's PvP system. Instead we got whatever the fuck brawling is and Blizzard gaslighting everyone that they never actually said tbe game would have PvP.
HoTS is the only good MOBA which is saying something because it's still not great
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That's why I never picked up DotA 2, despite playing a lot of the original mod. You're building a game from the ground up, why do you need mechanics from StarCraft's Age of Strife and WarCraft 3? There's no reason to have last hitting. Or crafting recipes. Or a 6 item inventory limit. Or only four skill slots. Those are things because people had to provide work arounds due to the engine limitations of (like you said) a game from 2002.
The worst part is how MOBAs killed the RTS genre. There's been a few new ones trickling in over the last five years or so, but not like the 90s and early 2000s where there were multiples released each year and all trying different things.