Permanently Deleted

  • imogen_underscore [it/its, she/her]
    ·
    edit-2
    2 months ago

    dont get the hate for sbmm as a concept. it's more fun to have about a 50/50 chance of winning than it being totally random imo. maybe hidden MMR is better to decrease toxicity? but I think sbmm isn't the problem.

    • Roonerino
      hexagon
      ·
      edit-2
      1 month ago

      deleted by creator

      • Belly_Beanis [he/him]
        ·
        edit-2
        2 months ago

        I miss that part of online games. You'd have a favorite server you'd log onto and see the same people everyday. You also got better quicker when playing in larger teams because they would get scrambled every few rounds. You could see what good players were doing without getting dumpstered.

        • TechnoUnionTypeBeat [he/him, they/them]
          ·
          2 months ago

          This is half of why I still play Battlefield 1 (the other half being it's a fucking great game)

          The community server I play on is great. Three of the most annoying tools have been banned (the Ilya Muromets, the SMG 08, and support mortars) with some decent moderation in place to keep those rules in line and mostly deal with toxicity. It exists but I've seen less racial slurs and ethnonationalism in it than the randomly assigned Operations servers, and gameplay wise it's fucking refreshing to not die to an untouchable heavy bomber every ten seconds

          • Belly_Beanis [he/him]
            ·
            2 months ago

            I used to play BF1942 on the Berlin and Stalingrad no vehicles or grenades servers back in the day. Then EA said "No more modded servers" and that was that 😞

            Luckily the first Call of Duty Day of Defeat: Source came out soon after.

      • lorty@lemmygrad.ml
        ·
        2 months ago

        They were nice but when you just wanted to play and they were full, well it isn't so nice.