I get what you're saying but I don't think it invalidates my point. Why do we think that the original graphics and controls are disposable in a remake, but gameplay isn't? Why not update every aspect of a game to be better instead of insisting on leaving certain aspects exactly the same to the detriment of the remake as a standalone title? I guess the fear is that you'll end up with something like Goldeneye Reloaded where they "updated" a classic FPS into just another Call of Duty clone but that just means that it's a difficult thing to do right, not that it's something not worth doing.
A lot of remasters do change game mechanics. Like the Diablo 2 rework expanded the inventory system and added gold auto-pickup, which changes the pacing of the gameplay pretty significantly, for the better. But changing the entire gameplay experience isn't remastering a game, it's making a different game with the same plot and characters.
I get what you're saying but I don't think it invalidates my point. Why do we think that the original graphics and controls are disposable in a remake, but gameplay isn't? Why not update every aspect of a game to be better instead of insisting on leaving certain aspects exactly the same to the detriment of the remake as a standalone title? I guess the fear is that you'll end up with something like Goldeneye Reloaded where they "updated" a classic FPS into just another Call of Duty clone but that just means that it's a difficult thing to do right, not that it's something not worth doing.
A lot of remasters do change game mechanics. Like the Diablo 2 rework expanded the inventory system and added gold auto-pickup, which changes the pacing of the gameplay pretty significantly, for the better. But changing the entire gameplay experience isn't remastering a game, it's making a different game with the same plot and characters.