let's take out everything that made the zelda games so loved (amazing music, unique dungeons, fun enemies and bosses, cool equipment) and replace it with a barren wasteland of an open world thats filled with the exact same mini-dungeons that get boring after like the fourth time you do them, and populated with the same 3 types of enemies. the exploring gets so boring so fast, because it's just the shrines, korok seeds and towers, that are all the same. even the rare unique puzzles just open up another shrine when you complete them
there's no incentive to exploring either, cause your only rewards are health/stamina and ocassionally a rare weapon/armor - but those dont matter, because weapons break after like 4 hits and theres no way to fix them, so your best bet is to just avoid combat altogether.
also, lets make it rain every 10 minutes to to make the best part of the game (the climbing) stop working
honest to god dont understand how people gave it 10/10s
According to my Switch I've logged 400+ hours on the game (not to mention I originally beat it on the Wii U when it came out and switches were still scarce) and I never once had to re-purchase the Master Shield in either playthrough. The durability complaint always confuses me because, yeah - if it were an open-world crafting game where weaponry/shields cost resources, I'd get it - but you can literally just do the same shrines over and over again to get their weapon rewards for the strongest non-master sword weapons in the game (outside of the Castle Guard weaponry) like the elemental 2h swords and the guardian weapons - which have some of the highest durability in the game!!!
Shrine chests respawn?
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I've already finished the game with 80% of the shrines completed and didn't know this :agony-soviet:
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Everything in the world resets when the Blood Moon happens.
Which is less of a game mechanic and more the game refreshing its memory.
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