let's take out everything that made the zelda games so loved (amazing music, unique dungeons, fun enemies and bosses, cool equipment) and replace it with a barren wasteland of an open world thats filled with the exact same mini-dungeons that get boring after like the fourth time you do them, and populated with the same 3 types of enemies. the exploring gets so boring so fast, because it's just the shrines, korok seeds and towers, that are all the same. even the rare unique puzzles just open up another shrine when you complete them
there's no incentive to exploring either, cause your only rewards are health/stamina and ocassionally a rare weapon/armor - but those dont matter, because weapons break after like 4 hits and theres no way to fix them, so your best bet is to just avoid combat altogether.
also, lets make it rain every 10 minutes to to make the best part of the game (the climbing) stop working
honest to god dont understand how people gave it 10/10s
Urbosa
Did someone unironically give the brown-skinned elf a name with the same prefix as Urban? lol. What is this, the grammies?
The Japanese japanify foreign words complete with extra vowels since that's how their alphabet works.
Let me just put my sandowichi (sandwich) in my bakupaku (backpack)
Sure. I'm not sure that they made Gerudo people black per se anyways. Seems more like a set of brown people stereotypes.
No bit, maybe Urbosa is accidental but it seems kinda on the nose.
Background music that you aren't really supposed to fully pay attention to isn't really the same.
barren wasteland of an open world
Did you play the same game I did? The open world in BOTW is one of the most dense in any AAA game. You'll never run for more than a minute in any direction without passing up something to do.
your only rewards are health/stamina
Have you played the Zelda series at all? Heart pieces and rupees are pretty much it for exploration rewards, BOTW has the best variety in the series since the very first game where you would find progression-critical items by bombing/burning random walls/trees.
BOTW (and ALBW) is the breath of fresh air that the Zelda series desperately needed after Skyward Sword took the game's linear aspects to ludicrous heights.
oh my gods it does not rain that much in BOTW to begin with and you can literally just wait at a fire to instantly change the weather. I have never understood that complaint. Like yeah, it's started raining on me when I've been climbing a sheer cliff too - causing me to slide off - but still.
Weapon durability and whatnot becomes a non-issue as soon as you get the Master Sword and even more-so if you do the Master Sword Trials to fully upgrade it. Even without it - provided you've at least done one of the divine beast dungeons and a handful of shrines, most mobs stop carrying pot lids and more reasonable weaponry and that only scales as you continue progressing. Not that I ever really found it to detract from the game, since I literally was throwing away weapons despite having 16 slots due to every monster dropping one upon death. Armor upgrading requires some level of exploration and farming for the resources - as do korok seeds for your inventory space upgrades.
According to my Switch I've logged 400+ hours on the game (not to mention I originally beat it on the Wii U when it came out and switches were still scarce) and I never once had to re-purchase the Master Shield in either playthrough. The durability complaint always confuses me because, yeah - if it were an open-world crafting game where weaponry/shields cost resources, I'd get it - but you can literally just do the same shrines over and over again to get their weapon rewards for the strongest non-master sword weapons in the game (outside of the Castle Guard weaponry) like the elemental 2h swords and the guardian weapons - which have some of the highest durability in the game!!!
I've already finished the game with 80% of the shrines completed and didn't know this :agony-soviet:
Everything in the world resets when the Blood Moon happens.
Which is less of a game mechanic and more the game refreshing its memory.
Also you can climb during the rain.
Climb up, and then right before you are going to slide, jump up. you'll immediately slide down, but you'll end up at the spot you crawled to, before the jump. It's slower but if you have stamina and climber gear, it's fine for almost any climbing.
Also Revali’s gale makes climbing so easy I almost wish it wasn’t in the game
"it doesn't matter how many people liked this thing; I didn't, therefore it sucks"
Jeff Gerstmann gave Twilight Princess an 8.8/10 and got swarmed by angry nerds. I'd give it a 10/10 purely because i don't want to be stabbed in broad daylight by some weirdo with their knockoff master sword.
The only ones i've really played are Majoras Mask, Ocarina of Time, and Wind Waker, so i don't really have much to say about them. The fanbase cracks me up with their antics, though.
I didn't expect to really like Twilight Princess but somehow its my favorite 3D Zelda game. I enjoyed it more than OoT and I'm not afraid to admit it.
Eh, OoT is fun, but i preferred Wind Waker way more. I just don't get the reverence the series gets, tbh.
I never got into wind waker but the graphics are so god damn good I will never fault anyone for picking that as their favorite.
It was one of the few games i had for gamecube, and i still play it every once and a while. It's a cute game, and i like finding islands when i'm on the boat.
Also, on top of my tl;dr comment, I’ll add that this game has fucking SHIELD SURFING which instantly puts it above like a third of Zelda games at least
the exploring gets so boring so fast, because it’s just the shrines, korok seeds and towers, that are all the same
I haven't played Breath of the Wild but this aspect reminds me of the very worst thing about Oblivion: those fucking gates dungeons you have to do to close gates. All of them almost identical, so boring.
the very worst thing about Oblivion: those fucking gates dungeons you have to do to close gates
I actually started enjoying those when I realized the secret to them: leave literally every single item and piece of equipment at home, then streak through them dodging enemies like they're security at a football game. You could clear each one in under two minutes if you knew the layout, all without fighting any of the bullshit enemies along the way.
I remember one playthrough i did where i didn't want to do the bruma gate, so i grabbed all of the speed boosting gear that i could, drank a bunch of skooma, and zoomed through it in a few minutes. My statue in Bruma looked fucking ridiculous and i laughed everytime i passed it afterwards.
I once did a play through where I tried to close all of them. I think you can do like 50 of them. I ended up doing 30 or so and just giving up because they were so repetitive. By the end I was just running through them as fast as possible
mods i'm begging you for access to the downvote button. you don't have to give it to everyone, just give it to me and let me downvote posts multiple times.
based, BotW is literally just a mediocre open world game with a zelda skin and r*dditors can't get enough of it
This com has made me realise that g*nwrs are hopeless. Leftist or not it is the same pissy attitude, the same ridiculous and entitled takes. Every time there is a new Zelda there are countless harsh opinion pieces like this that trash a game that is actually very good. It happened with OoT, Wind Waker, Twilight Princess and almost every subsequent ones. And when breath of the wild 2 will come out, it will happen.
You don't like the game, that is fair but have you seen the sales? The many very positive reviews by players? I played it this year for the first time and I can genuinely say that this is the best open world game I played. It is the only game where I believe the devs when they say the map is handcrafted.
About the weapons breaking, I would have agreed with you the first hour of play but there are weapons everywhere and it is very easy to steal the monsters' (you can make them drop their things if you hit them hard enough or even kill them with bombs). On top of that, there chests in shrines, certain enemies with powerful weapons that respawn and you get ways to keep away the most precious ones for bosses. I don't like weapons breaking as a mechanic, it annoys me in most of the time but when you actually play the game, it is not an issue.
The OP liked the original Zeldas a lot, this is a break from the formula therefore she didn't like it. I don't think there's anything deep to be read into it.
Yes, as I said I get that and that's fair. There is a difference between "I prefer the old formula" and declaring "the game sucks" because it is different from what I want". My problem is not the opinion, it's that need to act like it is an objective fact.
Fair enough, I didn't get that sentiment reading the above, but that's just me. Indeed, if the OP's point was "this game sucks because it's different" then I have disagree with them.
Well, if I am wrong and that's not the OP intention I apologize. It reads like this to me because a lot of people who are fans of the Nintendo franchises tend to be obsessed with nostalgia and slam anything that is not exactly like the "old ones".
I don’t like weapons breaking as a mechanic, it annoys me in most of the time but when you actually play the game, it is not an issue.
The entire premise of the game is solving problems through creativity and new thought. Everything the game does to you is about creating emergent situations that you must use your bag of tools to solve in potentially new and crazy ways.
Only through uncomfortable situations and strife do you force players to try and figure out some crazy new thing they can do or cheese the situation in some elaborate way.
Weapon breaking is part of that. It achieves a lot of things, it forces players to constantly learn new ways to play because each weapon has different damage and swing speed and range and other factors that you don't know until you learn it, so they force you to learn it. It creates scenarios where players don't necessarily have the tool they thought they had in their disposal so they have to figure out something new. As a tool in gameplay it generates variety, and one of the biggest problems with open world games is a lack of variety. Players get into a comfort zone where they have a thing they like to do that works and they do it over and over and over and over again.
Players reacted negatively to the weapon breaking but ultimately it created much more variety in their game than if it didn't exist. Variety and exploration are the main parts of the game, exploration of the tools, weapons and other things is as much a part of "exploration" as physically walking around the land is.
I agree completely, it makes sense in the game for weapons to break and the game is balanced around that.
I was just saying that I dislike weapons breaking as a mechanic in general (it is often badly done and only adds pointless grinding). I put up with it in breath of the wild and it bothered me in the beginning, I kept hoarding them until I realised it made me miserable on top of being unnecessary since as you say, the point is to keep from staying in your comfort zone. You are thrown in a now unfamiliar world (which works great on a meta level because most fans know the basic geography of hyrule but it is slightly different in BotW) and have to tackle each situation with whatever you have on hand, even if it means throwing a bunch of bombs or dropping boulders on monsters.
Exactly. The entire point is creativity.
Limitations are the thing that gives way to human creativity. Only when we are severely limited do we start coming up with creative ways around the limitations given to us.
That is what BotW's mechanics seek to do at every turn, including the much maligned sliding while climbing during rain. Weather is an unescapable phenomenon and it places limitations on the player, these limitations are intended to make the player take a path they did not intend to take instead of the path they wanted to take. It forces the player to go an out of the way route that they otherwise may not have explored whatsoever.
I fully understand where you are coming from. But as someone who doesn't have strong nostalgia towards the series.
- It was by far the most approachable.
- Puzzles having multiple solutions is better than OoTs very specific puzzles which only have one solution.
- I agree they got boring after a bit and should have been more varied.
- I enjoyed the exploration of the world. I liked that it was relatively empty, and that it was just a world to be in. 4.1 I do agree it was best to avoid combat, but I was also okay with that.
I do hope BotW 2 will address the puzzle issues, and hopefully the breakable items issues. I totally get that you can't jump into combat too much, but for me that worked.